They were SO close to making a really competitive
huge with this piece. It is fairly cheap all said
and done. 36 points give you a lot of building
options. With 100HP it can take at least a few hits.
The defense and attacks are not real great, btu this
piece is pretty much assuming you will be running a
commander some where to boost it.
Of course rigid and mounted weapon are big drawbacks
on this piece, but then again they are needed to
keep this from being a sick piece. Twin means it
will get to move and get two attacks, while adding
furious assault makes for some very nice crowd
control. The uggernaught can now run 12 and attack
every legal target twice. This is one case where a
huge base will actually help. You will get more
unobstructed shots for more targets. With an average
attack of +9 with any given commander, he is going
to miss a lot, but then again would you want a piece
that could do this not miss very often? In the end I
think the attack is just a bit too low to be of any
real use, and is the single biggest drawback of this
Besides Thrawn, you can team this piece up with the
Ug boss to make it explosive. Run it with Veers for
an accurate shooter. Kota gives it Thrawn's boost
minus the swapping. There are a lot of really fun
combos with the Uggernaught, but in the end that all
they are - FUN combos. Do not look for this to be a
real competitive piece especially with the high
defenses that came out of FU.
100/150pts: Dont try it here. You will be hard
pressed to to get the commanders you need in to the
formats, and the huge rigid base will kill you on
200pts: Let the fun roll here. He will get plenty of
support to make your opponents very cautious.
Although, as I said, you had better hope the die is
with you or it will be a very quick game for you
(and not the good way).
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