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The Dark Woman
Jedi Academy
#13/40

Date Reviewed: August 16, 2009

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.00
200 pt: 4.50

 

Killer_Nacho
The Dark Woman - 21 points
Faction: Republic
HP: 110
Defense: 19
Attack: 10
Damage: 20
Abilities: Unique, Melee Attack, Light Tutor
Force 4, Force Cloak, Force Phase

So here's the Dark Woman, a piece that I always wondered when we would get.. and boy was she worth the wait! The Dark Woman is a very good piece for the Republic. Her abilities are unique, and most importantly she is very cheap at 21 points! Let's examine. For 21 points, you won't get much better than 110 HP with 19 defense. Those numbers are almost unheard of for this price range. Her 10 attack isn't great, but it is about the average for her cost. The 10 attack also allows her to be used with the new Qui-Gon, which boosts her attack to a much better 14.

While she lacks Double Attack, a "staple" for Jedi, she is reinbursed with a different, better ability: Light Tutor. Previously, Light Tutor only came on Yoda and it was restricted to Rebel characters only. The Dark Woman's Light Tutor, however, doesn't have that restriction. That's right, she can even use Light Tutor on Fringe allies... not to mention Republic ones. This opens the door right there to a great deal of combos. Who wouldn't be afraid of a Boba Fett, Bounty Hunter with a Force rating? What about Dash Rendar, Renegade Smuggler, or Jar-Jar Binks? Combine that further with someone with Force Spirit like Qui-Gon Jedi Master, and you have some very scary combos. Who wouldn't be afraid of Jar-Jar Binks if he had 7 force with Master of the Force 2? Or some extra re-rolls on Evade and attacks with Boba Fett, BH or Dash Rendar, RS? Those are some pretty scary thoughts!

Her two force abilities are also pretty unique. First of all, she gets Force Cloak, an incredable ability that gives her Cloaked for 2 points. Cloaked disallows her to be targetted by non-adajacent enemies as long as she has cover... effectively Super Stealth. Definatly worth 2 force points early in the game. Secondly, she has a new ability we have yet to see yet: Force Phase, which allows her to walk through walls. This can allow the Dark Woman to treverse the board very quickly and get into positions that would normally be impossible. She can even phase into the room your opponent is keeping their commanders and defeat those defenseless annoyances. Or, you can combine her with Panaka (and Mas Amedda) to get her far in enemy terrirtory then swap her with a larger threat.

The possibilities are really endless with this piece, it is very solid and versatile. She will definatly find her way into a large array of Republic squads. Now if only I could get one....

100 points: 3/5, She could be solid here. Lack of support could be an issue, but she is still very good for 21 points. Perhaps a support character for your beatstick.

200 points: 4.5/5, Here she can do a lot of damage for her 21 points. With some of the combos I've listed above, she is well worth her 21 points... Hell, even without her combos who wouldn't want to pay 21 points for someone with 110 HP and 19 DEF?

Sculpt: 4/5, Love it. Reminds me of the Dark Woman flawlessly.
 
 

The Dark Woman (13/40, Very Rare—Jedi Academy; HP110, ATT 10, DEF 19, DAM 20, DEP 21)             

            For only 21 points to deploy, the Republic gets a pretty interesting piece. Light Tutor will give you the ability to bolster the Force-using ranks of the Republic. Sometimes, that extra Force point can really mean a lot, especially for some of those early Republic Jedi characters that don’t have Force Renewal.

 Where she becomes really interesting is when you look at her Force powers. Force Cloak will provide her protection from shooters. What is surprising is that she comes with a new power called Force Phase which allows her to move through walls. Any Force power that allows you to mess with movement is always a plus. While most Force powers only allow extra distances, you can use The Dark Woman to move through walls, which could be especially handy if your opponent has holed up a few pieces in a room with Override. 

While she’s an interesting piece, she does have some problems. Most notable is that she only has a single Melee Attack. Her defense score is on the weak side, though Force Cloak does provide her with protection from ranged attackers. Finally, without Force Renewal, she is going to be limited in her ability to use her powers and since neither of them are damaging effects, it’s a little surprising and a bit of a drawback that she can’t regenerate Force in order to use Force Phase to its fullest potential. It is an interesting piece, but it’s also one that I don’t have and unlike other figures I’ve reviewed that I don’t have, this is one I think I really need to play before I make any serious judgments on her. 

100 POINTS: She is a very cheap piece so you’ll have plenty of room for a larger beat stick. Light Tutor can give your beat stick an extra Force point to play with from the get-go which is also nice. Force Cloak is also going to make her pretty hard to bring down at least at range. However, her biggest drawback (especially at this point level) is that she only has one attack could wind up being very important just because to succeed at the 100-point level, you need to be able to deal a lot of damage every turn. SCORE: 3 

200 POINTS: At 21 points to deploy, it makes a lot of sense to play her here. She’s got solid stats and a very beefy 110 hit points so it’s going to take a concerted effort to bring her down. Here Force Phase could wind up being a game changer just because it can circumvent door control as long as she has enough Force points to keep using it.


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