Force 2, Force Renewal 1, Force Storm 2, Illusion,
Master of the Force 2, Sith Sorcery
So here's the brand new Sith Lord from Jedi Academy,
Naga Sadow. As a figure, he's kinda cool with his
huge sword as opposed to a lightsaber. Furthermore,
Naga Sadow is an interesting piece that sets himself
apart from the other Sith Lords in quite a few ways.
Well, the first thing you notice is the stats. All
of them are pretty solid, but by themselves, will
not make Naga Sadow worth his huge 64 point cost.
140 HP is high, but not great. 21 defense is good
but not as good as you would expect for 54 points.
14 attack is pretty high, but once again, for 64
points, I would like it to be higher. In my opinion,
his stats are below average for a piece of his cost.
However, like I mentioned earlier, Naga Sadow has
interesting abilities to compensate. First of all,
he merely has Double attack, which is kind of a let
down. But his second ability is defiantly something
to note. Virulent Poison +20 makes Naga Sadow do a
whopping +20 damage against living enemies with a
save of 11. Since most enemies in the game are
considered living, with a little luck, you could be
hiting for a whopping 40. Double Attack makes that
80... pretty good if you ask me! Moving and still
doing 40 damage is great.
Naga's Force powers are also something to note. He
starts with 2 Force, and has Force Renewal 1 to help
him regain lost force points. Force Storm 2 helps
his damage output a tad when he's getting swarmed.
And the combination of Illusion with Master of the
Force 2 can be pretty beastly. While he can't reroll
due to Illusion being a save for the attacker, he
does get two shots with it. It isn't quite as good
as Lightsaber Defense since the attacker gets to
make the save, but it's still better than nothing.
Finally, his last force power is Sith Sorcery, which
activates all enemies within 6 squares with a save
of 11. Its an interesting ability that can have its
uses, but not something you'll usually be relying
Overall, he's a huge beatstick that is pretty unique
among other Sith Lords. While he's not what the Sith
need (which is support... lots of it), he could be
yet another good choice when deciding on your Sith
100 points: 3/5, Don't know if he'll last long
against the likes of Bane or Vader JH, but you could
try at the very least.
200 points: 3.5/5, Interesting choice. Try him out.
Sculpt: 4/5, Looks suspiciously like He-Man to me.
For 64 points,
the Sith faction picks up yet another heavy fighter.
However, unlike most Sith beat-sticks, his abilities
are much more conditional. With Double Attack
and Virulent Poison +20, Sadow can
deal up to 80 points of damage in a single turn.
However, there are two caveats to that. First of
all, he has to be attacking a living target (so
Droid heavy squads are going to dodge this) and
secondly it has a save, though it is a save of 16
which is harder to make.
powers are pretty nasty in the right circumstances.
Force Storm 2 gives him the ability to do 20
points against all adjacent characters, which can be
pretty handy if a few power-hitters manage to base
him. Illusion is also a great, and really
annoying power for a Sith to have. Unless the
attacker makes a save of 11, regardless of whether
the attack is a critical hit or not, he takes no
damage from it. Plus, your opponent has to roll the
save and it’s always demoralizing when your opponent
is the one that fails the save that keeps Sadow
safe. Sith Sorcery can also be a pretty
annoying power, activating all enemy characters
within 6 squares of Sadow. This can be even nastier
if you happen to have a few characters with
Opportunist in your squad since it can open up a
lot of characters to serious damage. Finally, thanks
to Master of the Force 2, Sadow can spend
Force points twice per round, which means you can
block two attacks with Illusion or do a
Sith Sorcery burst and a Force Storm in
the same round. Force Renewal 1 means he’ll
also have a pretty solid supply of Force points to
While he’s a
nice figure, I’m just not sure he’s a great option
for the Sith. While he’s cheaper than other Sith
beat-sticks, their damage dealing capabilities are
much more reliable. Virulent Poison +20 can
be really deadly, but with the proliferation of Jedi
with Force Renewal, MettleandMaster of the Force, it might wind up
being really hard to land a hit with his Virulent
Poison. While he’s got a solid defensive Force
power in the form of Illusion, he doesn’t
really have that many great offensive powers.
Force Storm 2 probably isn’t going to come into
play much just because it’s unlikely that there will
be more than two characters ever basing him and
those that do and are a danger won’t be hurt too
much by taking 20 points of damage.
100 POINTS: I just don’t
think Sadow is reliable enough to be a beat-stick at
this level, especially considering how many great
beat-sticks the Sith have. SCORE: 1.5
200 POINTS: Here, he
becomes a bit better option, though not great. While
you have more points to spend, he’s an awfully
expensive piece that doesn’t really bring too much
to the table for the Sith. Force Storm 2 is a
great way to clear out a pack of grunts, but that
means he’s an awfully expensive grunt-clearer. He’s
got solid stats, which is a plus, but he just
doesn’t seem to be as great a piece for the Sith
considering some of the others around his point
level. SCORE: 2
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