Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
100 pt: 3.67
200 pt: 3.90
R-4 Astromech Droid, 8 points
Abilities: Droid, Targeting
Now here's a common figure from Jedi Acadamy that I
really like. It's not a complex piece at all, but
can be a major help in any army. The R-4 Astromech
Droid has normal astromech stats: a frial 20 HP and
15 defense, with non-existant attack and damage
stats. Its only ability, besides being a droid, is a
new ability called Targeting. Targeting reads "Until
the end of the round, target enemy has -4 defense".
To clear up any confusion there may be, this effect
follows normal targetting rules, as designated by
the word "target". So you can't just select one
enemy regardless of line of sight or anything...
your target must either be a piece without cover, or
the nearest enemy with cover.
The effect is still very powerful, though. -4
defense is really quite a devastating drop, and
virtually makes all of your attacks against that
character have a 20% chance better to succeed. What
makes it also really good is how long it lasts,
until the end of the Round. So if the R-4 is among
one of your first activations, the targetted enemy
could be hindered that way for the entire round,
allowing your army to destroy him. And since
Targeting has no range, the R-4 can safely sit in
the back, away from the fighting, targetting things
to give your squad the edge. Something of note is
that since named abilities never stack, you can't
use two R-4s to give enemies -8 or anything like
that. You can, however, stack Targeting with
Wicket's Traps for a whopping -8.
For what he does, he can really be worth the 8
points. Since he is fringe, you will have no trouble
fitting him in with a squad, either. Try this
astromech out, he can really make the difference for
100 points: 3/5, Not as powerful here since you may
need those 8 points for something else, but they can
be useful to weaken the opponent's beatstick.
200 points: 4/5, Here these can make a positive
impact for almost any army. Who wouldn't want a free
-4 defense on an enemy every round?
Sculpt: 2.5/5, Nothing special, but nothing terrible
R4 Astromech Droid
(36/40, Common—Jedi Academy; HP 20, ATT 0, DEF 15,
DAM 0, DEP 8)
points to deploy, you’re getting a fairly nice
piece. You’ll be running this droid solely for
Targeting, which reduces its target’s defense by
4 points. Depending on what piece you target with it
each round that can really mean a lot and might help
you land some hits on your opponent’s larger pieces.
Like most generic cheap droids, its stats aren’t
that great but you get a pretty nice special ability
for the little you pay for it.
100 POINTS: Here, since
it’s so cheap, I think there’s room for one or two
R4 droids. In an environment where your opponent is
likely to have at most three pieces, this R4 can
take advantage of that by just focusing Targeting
on your opponent’s beat stick. SCORE: 3
200 POINTS: In a format
where you have even more points to use, the R4 will
be a welcome addition to any squad. Targeting
is a surprisingly effective and can really help
bolster some of the lower-level shooters that get
used more frequently in these larger builds. It’s
still going to need a lot of protection since most
characters will be able to wipe it out in a single
turn with its low number of hit points and the low
defense score, but it is definitely a nice addition.
R4 Astromech Droid (Fringe-C)
Droid (Immune to critical hits; not subject to
Targeting (Until the end of the round, target enemy
has -4 Defense)
Hey guys… DM back with a review of a simple piece,
but one that I think will start seeing a lot of play
very soon. The R4 Astromech droid. This guy's
stats might be on the low end, but this guy shines
in other areas. Besides being a droid this little
guy has one ability, that is he can target one
character with line of sight and for the rest of the
round that character gets -4 defence. This could be
huge. This piece might not be as good as Mas, the
uggie demo, mouse droid or any of the Artoos, but I
ask you to find a better piece under 10 points that
could so eaisly fit in any squad in the game.
Onto the ratings…
100pts 5/5: I think this piece fits perfectly in
this size game. He leave you 92 points left for
your big guns to do some nasty damage to your
opponent's big guns.
200pts 4/5: The only reason I lower him a little
here is because you have to use targeting rules, and
your opponent could throw some uggnaughts in front
so you can't target his beatsticks, but careful
where you play him because with only 15 defence and
20 hitpoints they will go down fast. Run a couple
of them and lower a couple different pieces defences.
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