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darth_vader_legacy_of_the_force
image from Wizards of the Coast

Darth Vader, Legacy of the Force
Imperial Entanglements
#12/40

Date Reviewed: June 19, 2009

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.00
150 pt: 3.75
200 pt: 4.25

 

Roque Saber
Darth Vader, Legacy of the Force
Cost: 71
HP: 140
Def: 23
Att: 16
Dmg: 20

SA: Unique, Melee Attack, Pilot, Triple Attack, Dark Amor, Djem So Style

FP: Force 2, Renewal 1, Force Grip 2, Lightsaber Reflect

CE: Allies within 6 squares gain Extra Attack

Ladies and gentlemen, please welcome the 10th incarnation of Darth Vader in Star Wars Miniatures! *thunderous applause* But really, in all seriousness, there are a ton of Darth Vaders. So why should you go spending $20 on this guy when you could play one of the oher nine? Is there really any reason to play this guy over the others? Well, let’s take a look and find out. Firstly, let’s examine his cost. He is tied with Lord Vader for the title of second most expensive Vader in the lot. 71 points is a hefty price to pay, he makes up nearly half your squad when playing 150. The rest of his stats are carbon copies of Vader, JH’s. They’re all big and beefy.

As for Special Abilities, Triple and Dark Armor are both solid abilities which are to be expected from Vader. Melee is an obvious, and Pilot is in there for no reason that I can find. The last ability, however, sets him apart from many of his other versions. Djem So Style is one of the ultimate melee hate abilities, and sets him (and Vader, SotJ) in a different category from the rest of the Vader lineup. On to Force Powers! Force 2 and renewal is a good start, though be careful not to rush Vader straight into the fighting, give him a couple rounds to build his force. His two force powers both cost 2 force points. Force Grip, once described by Sithdragon13 as “the ultimate scrub killing move” is back. Although it is useful, be careful not to spend all your force on it. The second ability is yet another reason to play this Vader over the others. Lightsaber Reflect, the most horribly represented power in the game is back, or is it? Although Yoda (CS) and Loda’s (FU) Reflect only dealt 10 damage to the attacker, Vader’s sends back full damage. This means that if an AT-ST shoots at Vader and all the proper saves are made, the AT-ST will be reeling back with 30 damage done to itself. (40 base damage – 10 for DR) Be careful though, because the higher force cost will drain him quickly if he tries to reflect too many attacks. Use it sparingly.

And finally we reach his CE, and what a CE it is. Allies within 6 squares gain Extra Attack. Wow, take some time to let that soak in. When used with Mas Amedda, every character on your team (besides Droids and Savages) who can trace a line to Vader gets Extra Attack. You can have Storm Commandos with Triple Attack, Jarael with Quadruple Attack, Maris Brood with Triple and Twin Attack, etc. The possibilities are endless. However, I would not advise to build a squad around the CE, simply because you’re spending so much on just Vader. If you’re playing Vader already, try to use pieces that work especially well with an extra attack. (pieces with Twin are prime choices)

100: 3/5 He’s useable, but not all too effective. There isn’t enough room to make his CE really useful, and his easily drainable Force Points will make him a pretty easy target.

150: 4/5 More room for support here. You could even throw in Palpatine on Throne if you wanted to, that would eliminate the fear of running out of Force. Just give him some low-mid costed pieces that synergize well with his CE and you’re good to go.

200: 5/5 The best format by far for this Vader, there’s plenty of room for fun stuff. One favorite combo of mine is Vader, LotF with the new Thrawn. Thrawn gives Vader Opportunist which increases his damage potential to that of Vader, JH. A good mid-costed support piece works well in 200 to run interference while Vader dishes out the damage.
Killer_Nacho

Darth Vader, Legacy of the Force - 71 points

Faction: Imperial

HP: 140

Defense: 23

Attack: +16

Damage: 20

 

Abilities: Unique, Pilot, Melee Attack, Triple Attack, Dark Armor, Djem So Style

 

Force 2, Force Renewal 1

Force Grip 2, Lightsaber Reflect

 

Commander Effect: Allies within 6 squares gain Extra Attack.

 

Wow oh wow, what a Vader. Vader, Legacy of the Force, has turned quite a few heads as a viable beatstick. He is one of the more offensive Vaders, and he closely resembles Darth Vader, Jedi Hunter from the Universe set. Before this Vader, Vader JH was undoubtably the best beatstick Vader, but now? Let's examine. Here is what Vader, Legacy gets compared to JH:

 

-4 points

Pilot, Djem So Style, Lightsaber Reflect, Force Grip 2, Commander Effect

- Jedi Hunter, Force Whirlwind, Lightsaber Block, Lightsaber Deflect, Lightsaber Sweep, Force Grip

 

This comparison is crucial considering that when building a squad that uses a beatstick Vader, you will usually want to choose one or the other. Let's take a look at the abilities that Legacy has that JH does not. Pilot does nothing for Vader. Nothing at all, I suppose it's just there for future sets or for coolness. Jagged Fel's commander effect, which is the one that gives Gregorious to Pilots, is restricted to FOLLOWERS. Which Vader is not. And even if he was, it would be a minor tidbit at best. Moving on, Djem So is a very good ability, especially when you consider one of Legacy Vader's force powers, Lightsaber Reflect... This Vader specializes at throwing the opponent's attacks back at them! Djem So makes Melee Attackers almost regret attacking Vader, as Vader has a 50% chance to retaliate with his massive +16 Attack. Lightsaber Reflect can not only dodge a nonmelee attack, but has a chance to hit the attacker for 10 to boot. Unfortunately, Djem So does not block the Melee attack, and Legacy Vader has no other way to avoid melee attacks, which is a weakness. Legacy Vader also has an upgrade to Force Grip, making it cost 2 force for 20 damage (as opposed to 1 for 10). While this is no doubt nice, Force Grip is a great ability that only requires LoS to the target... in some ways this is somewhat bad for Legacy Vader too, since he only starts with 2 Force points and only has Renewal 1. The upgrade from Deflect to Reflect is somewhat controversial as well. I kind of would rather have Deflect because Reflect costs 2 force points for a mere possible 10 damage. I would probably prefer the lower costing Deflect. When I've run Legacy Vader, I've ran into major force problems. This Vader simply runs out of force far too fast.

 

The Commander Effect is similar as General Windu's for the Republic, giving all allies an extra attack. Note that Legacy Vader's commander effect, however, can be used with other commanders since it does not specify "follower". This is a nice boost for Legacy Vader, and in 200 points this can be used to a lot of effectiveness. Combined with a Mas Ameda for a measly 8 points, this Commander Effect is also no longer restricted to 6 squares, meaning every character in your squad will gain an extra attack. I've combined this with Dash Rendar, Renegade Smuggler during a tournament once and I had an awesome time with it. But we'll save Dash Rendar for another day (hint hint!).

 

Unfortanutely, there is much to be lost by making the switch from JH to Legacy, too. The largest, I think, is the loss of Jedi Hunter and Lightsaber Block. Without Lightsaber Block, Legacy Vader becomes somewhat weak to Melee attackers (especially ones that can Parry like General Obi-Wan Kenobi since Djem So is less likely to work). Also, Jedi Hunter is very useful for dispensing of other Jedi. Legacy Vader somewhat makes up for these setbacks with Djem So, but I would much rather have Block and Jedi Hunter than Djem So any day. Lightsaber Sweep is also nice to hit a large group of enemies and it is an ability that I will miss. Force Whirlwind is also a pretty nice ability that gives Vader JH a ranged splash attack which can be useful as well.

 

In conclusion, the only reason I would recommend using Legacy Vader over Vader JH is due to the commander effect. The commander effect, if used correctly, is excellent. Vader JH is probably the better beatstick, though. Still, Legacy Vader is a quality beatstick as well as a commander... so it depends on the squad. Overall, Legacy Vader is a quality piece.

 

100 points: 2/5- Vader JH is much better here. You can't use the commander effect at all, and he will be dropped by the likes of Bane or Vader JH pretty easily.

 

200 points: 4/5- Man... in the right squad, Legacy Vader is the god of 200 points imperials. Include a Mas Ameda and GA Thrawn for even more fun (I've ran a squad like, it was AMAZINGLY effective).

 

Sculpt: 3/5- Cool pose. A little big, though.

Jonathan

Darth Vader Legacy of the Force

Cost- 71

HP- 140

Defense - 23

Attack - 16

Damage - 20

 

Abilities:

Unique. Pilot

Melee Attack; Triple Attack

Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)

Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)

 

Force:

Force 2. Force Renewal 1

Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)

Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)

 

CE:

Allies within 6 squares gain Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving).

 

Alright, the new Vader is one of the pieces that I have been looking forward to getting to try out from IE, and I think he's got quite a bit of use because of his commander effect which gives ALL allies within 6 squares an extra attack (unlimited range with Mas Amedda) this means that you can crank out more damage per chracter than before, which is always a major plus. His stats combined with dark armor mean that this Vader can take a beating and rightly so deal one back out with triple attack and Djem So. I wish that his Force arsenal was a tad more expansive, I would have really liked it if they had replaced force reflect with deflect or deflect and block, because reflect is just not that great due to the extra used force point as compared to the one force point used for deflect (i.e. your force points run out twice as fast. To sum it up, I like this Vader and I think with the right build, it could be a major contender in competitive play. I think that the stormtrooper hordes would benefit from it greatly (far more so than they do from Lord Vader at least), to give an example.
Josh

Darth Vader, Legacy of the Force (12/40, Very Rare—Imperial Entanglements; 140HP, ATT 16, DEF 23, DAM 20, DEP 71)

This version of a “Commander” Vader is really pretty nasty. Since Imperials are one of the two factions with access to Mas Amedda’s Booming Voice, his Mace Windu-like Extra Attack commander effect gets a very serious shot in the arm. His stats are impressively beefy, as they should be for a character that costs 71 points to deploy. He gets pretty nasty as you begin looking deeper into his card than just his stats. Triple Attack is a must for any character that costs over 70 points and picking of Djem So Style means as long as Vader keeps making his saves he gets a free attack against melee attackers. This can be incredibly powerful if you happen to be running the Imperial Entanglement’s version of Thrawn since Vader will pick up Opportunist. Since a character attacking has to activate, until Wizards declares otherwise, I understand that to mean that Vader’s Djem So free attacks would also benefit from Opportunist. (I’m sure Wizards will correct this oversight/clarify when a character is considered “activated” for the purpose of Opportunist since that combo seems really overpowered) Vader also has impressively Vader-like Force powers. Force Grip is basically standard Vader boiler plate, but just because it’s standard doesn’t mean it’s unimportant. Giving a Force user the ability to deal damage at a distance is crucial anymore. Vader also picks up a slightly revised Lightsaber Reflect. The original on Yoda (which I believe is the first and last time we’ve seen it) was written in the days before it was common for shooters to do more than 10 points of damage in a shot. The Lightsaber Reflect on Vader’s card says it reflects damage equal to the amount of damage avoided. In the current era of power-shooters that generally dish between 20 and 30 points of damage each shot, that is really important. However, should Vader fail his Lightsaber Reflect save, he still has Dark Armor to lessen damage by 10 points if he makes the save. Overall, I think this Vader is a great addition to the Imperial armies.

100 POINTS: With his beefy stats and high damage output, this Vader is pretty effective as a beat-stick for this format. Add in his solid commander effect and the other characters you bring in to fill out your remaining 29 points worth of characters and this could be a new squad to be reckoned with. SCORE: 4

200 POINTS: Here, you’ll want to decide what kind of Vader build you want. If you want to base it around Stormtroopers, he’s really not better than Vader, Imperial Commander. However, if you’re looking more at Force users and a select few power shooters, Legacy of the Force is the best option since he grants Extra Attack which can be very important in this kind of build. His stats are solid and he will bring a lot to the table in the proper Imperial build. SCORE: 4.5

Erik Darth Vader, Legacy of the Force Review: By Samurai13

This is a piece I like. For 71 points you get 140 HP. Not the highest, but this can be stretched by his powers. A defence of 23 is the highest natural defence so far in the game, and won't be really easy to hit. He has an attack at 16, which means that he will hit most people. He has a standard 20 damage, which is good, but is now kind expected of any unit that is supposed to fight. Now with his powers. Dark armor will help defend him against most attacks other than from those with lightsabers. He is of course unique, a melee attacker, and is also a pilot, so he benefits from those bonuses. Triple attack finishes him up, as it discourages anyone from basing him, which means his Dark Armor will be affective often. Djem So Style will also discourage any attackers as he gets a Lightsaber riposte with out having to spend force points.Now his force powers. He comes in with the now standard F2 and FR1. I personally like how he has both aggressive and defensive powers. Force Choke 2 lets him have a ranged attack, but it won't be huge against powerful enemies. This would be to kill grunts or soften up the enemy. Lightsaber reflect is interesting as it allows you to not only stop an attack from hitting you, but also redirect it back at the enemy. This will be good as shooters who attack will have to worry about hitting themselves, so this will help protect Vader. And finally his commander effect gives all his allies within 6 an extra attack. This is a great ability, if you use the right support. So in the end is he worth the 71 points. Personally I think so, but I wouldn't use him in a 100 point play. You won't be able to give him enough support. Rating: 4/5
Gunnar "Darth
Malstrom" Malstrom

Darth Vader, Legacy of the Force (Empire VR)

Cost: 71

HP: 140

Def: 23

Att/Dam:+16/20

 

Special Abilities:

Unique. Pilot
Melee Attack; Triple Attack
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)

 

Force Powers:

Force 2. Force Renewal 1
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)

 

Commander Effect:

Allies within 6 squares gain Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving).

 

 

Way back at Gencon 2008 they announced IE was coming out and they went out of their way to say… "Six words to strike fear in the heart of your opponent… Darth Vader, Legacy of the Force".  Of course it was several months until they finally released the stats for their piece, and I have to say I think they over sold the piece a little.

 

I am in no way saying this piece is bad.  They took the highest Cost, HP, Def, ATT and Dam and gave it to LoTF.  They gave him his standard Dark Armor and Triple Attack.  They gave him Djem So Style (which is becoming standard on all Anakin/Vader figures).  They also gave him Pilot, which right now means that he gains Grenades and Penetration from Odd Ball, that is it.  Does that justify his 71 Cost?  Probably not, but he has a couple cool Force Powers, and an awesome Commander Effect.

 

He has Grip 2, which is an auto 20 damage at sight (though normal targeting rules still apply).  He also has an amped up version of Reflect, where instead of doing just 10 damage it sends back the same damage sent to you (Like Molecular shields).  So with Reflect and Djem So anytime a character attacks Vader they have a chance of taking damage too, I guess that is why he strikes fear.

 

Vader also has an amazing commander effect.  He grants all allies an extra attack, yes commanders and followers.  This is a great commander effect, but when you think Vader + Mas = 79 points so there is not much left to give extra attacks to.

 

As for the ratings…

 

100 pts: 3/5  Beatstick Meleers rule this format, and Vader could hold his own. Sure there are better pieces out there, even better Vaders, but he is still pretty good.

 

150 Pts: 3.5/5  Same as above, but a little more room to fit in people for his commander Effect.

 

200 Pts: 4/5  Once again more room for people to use his CE.


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