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Yuuzhan Vong Ossus Guardian
Jedi Academy
#40

Date Reviewed: July 1, 2009

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.90
200 pt: 3.50

 
Sith Dragon Ossus Guardian
Vong
Cost: 26
HP: 80
DEF: 18
ATK: 10
DAM: 10

Melee, Affinity(NR), Jedi hunter, Razor bug, Twin Attack, VC Armor 6

I am seriously loving this guy! For 26pts and a Non-Jedi, you are getting some very nice stats. The attack is a bit low, but it's boostable. This little guy is pretty close to the Jedi Hunter Vong, but in key ways very different. The OG has better stats, but is also 6pts more. Both have twin, VCA 6, and Jedi hunter, but the OG has razor bug instead of thud bug for boardwide attacks. The other big difference is that the OG also has evade and mobile. Dont see it on the card? Well, its right there under affinity - NR! That's right, the OG can be played with the NR, so it has access to wedge, power beatsticks like Kyle and others. If you intend to shoot this guy, he can evade shots coming in. The ones he doesnt evade, he can CA6 10 of the damage. This guy is going to see some serious play on both sides of the faction. With the Vong, the Jedi hunter might be a hair better because it is cheaper, but the boosted stats of the OG make them pretty even. The Vong does give him access to the shaper for more damage.

100pts: Vong have had a bit of a problem here. Any strength they have here will be with the JH not the OG. He simply costs too much here.

150pts: Here he will fit well with the vong more than the NR, but ran in 1s and 2s, they will be good. Most builds you will only see a couple, while being backed up by the JHs.

200pts: Here you can let them run! NR squads with Wedge will make these guys deadly, and it helps that they shut down force powers of the heavy force users. Evade + VCA6 will make these things tanks. They can take on Jedi or deal with those pesky mid level commanders. In the Vong, run them with a shaper or Officer and they will "Bring the Rain". This guy is going to be fun!

Killer_Nacho
Yuuzhan Vong Ossus Guardian, 26 points
Faction: Vong
HP: 80
Defense: 18
Attack: 10
Damage: 10

Abilities: Melee Attack, Affinity (for New Republic), Force Immunity, Jedi Hunter, Razor Bug, Twin Attack, Vonduun Crab Armor 6

Today we look at one of the more interesting non-uniques in Jedi Acadamy, the YV Ossus Guardian. While the Vong are generally not very competitive, this Vong happens to have something that will put it into consideration for squad builders: Affinity for the New Republic. That means that the Ossus Guardian can belong in a New Republic squad, and this unit provides some interesting abilities for that faction (and the Vong, too, if you want to use them).

Just by the stats, the Ossus Guardian is nothing special. For 26 points, its somewhat high 80 hitpoints is standard, and its 10 attack and 10 damage leave something to be desired. 18 defense is pretty sturdy, though. However, the Ossus Guardian does have a long array of abilities that will make it an interesting choice in most squads. First of all, he has the standard Vong ability, Force Immunity. This is quite helpful in certain situations and espessially helpful when considering what else the Ossus Guardian has. Force Immunity will help the Ossus Guardian deal with Jedi easier since Jedi can't affect him with force powers, nor can the Jedi attempt to spend force points to respond to this character's attack. Combined with Jedi Hunter, which gives a nifty +4 attack and +10 damage against Jedi, this thing can become a real pain for Jedi to kill. After the Jedi Hunter boost, the Ossus Guardian gets 14 attack and 20 damage to wack Jedi with, and the Jedi cannot attempt to evade it using the force. The Ossus Guardian also has Twin Attack, so it can deal a nifty 40 damage to a Jedi in a single blow. The Ossus Guardian also has access to Razor Bug, which gives him a way to do ranged damage. While it isn't anything amazing (a 50% chance to do 10 damage), it's still nice to have it as opposed to not have it. It is best not to complain about a free chance at damage, after all.

Further, the Ossus Guardian is quite bulky. Not only does it have a pretty-good 80 HP and sturdy 18 defense, but he has two defensive abilities that can also help him survive in combat. First of which I've already discussed, Force Immunity, will keep force-users from rerolling attacks against this character, which is pretty cool. The second is really good and really interesting, and that's Vonduun Crab Armor 6. This allows the Ossus Guardian, with a mere save of 6, take 10 less damage from any attack. So basically, there is a 75% chance that the normal 20 damage hit will only be 10, and a 75% chance that 10 damage will be reduced to nothing. Not too shabby! This ability combined with his 18 defense really increases the Ossus Guardian's longevity. Two or three of these things can really wreck some havoc against heavy force-user squads.

100 points: 2.5/5, I think the Ossus Guardian will be an interesting choice for New Republic squads and a solid choice for Vong squads, too. Because of all the force users in this format, they might be able to hold their own here, although I wouldn't hold my breath. The 26 point cost is a bit hefty here, too.

200 points: 2.5/5, They will be able to do some damage to heavy force-using squads, but they will be hard to fit into a New Republic squad and a Vong squad can be built with or without them. Maybe a fun toolbox piece to catch some opponents off-guard.

Sculpt: 2/5, The red snake just looks arkward...
Josh

Yuuzhan Vong Ossus Guardian (40/40, Uncommon—Jedi Academy; HP 80, ATT 10, DEF 18, DAM 10, DEP 26)

This Vong is a pretty interesting character. Reflecting the peace made with the Vong after the end of the invasion, this one actually has Affinity for the New Republic. This can be an interesting addition to a New Republic squad, though I’m not sure what form its build would actually take. For the purposes of this review, I’ll be examining it primarily as it applies to a Vong build rather than a New Republic build.

This Vong is remarkably similar to the Yuuzhan Vong Jedi Hunter. The Ossus Guardian costs 6 points more and picks up 10 extra HP, a +1 on its attack, and a +2 on its defense. It should be noted that it loses 10 points on its damage score. With Force Immunity, you can see the Ossus Guardian is a standard Vong. Instead of the typical Vong Thud Bug, this one is packing a Razorbug which can be a useful tool, however in most circumstances, it’s not nearly as useful as the Thug Bug. With Twin attack, this Vong can actually dish out 20 points of damage pretty reliably since it’s got a pretty high attack bonus and if you’re facing down Jedi with him, that Jedi Hunter turns him into a +14 to hit for 20 points of damage each attack. Finally, with Vonduun Crab Armor 6, this Vong has a pretty good chance of reducing damage and ignoring attacks from a lot of low level shooters, as long as you keep making your saves.

100 POINTS: The Ossus Guardian is pretty expensive to run at this point level and really, he’s not much better than the Jedi Hunter which is six points cheaper and has the more useful Thud Bug. It’s not a bad figure and if you don’t have the Jedi Hunter, Ossus Guardian makes a decent substitute. SCORE: 3

200 POINTS: Here, the Ossus Guardian a pretty easy fit and there are plenty of options for synergy. You’ll definitely want to run him with a Shaper since that turns him into a base 20 character (like the Jedi Hunter) but that also has Twin Attack (also like the Jedi Hunter). In this format, the Ossus Guardian can be just as good as Jedi Hunter without too many drawbacks and limitations placed on your squad. SCORE: 3.5

Gunnar "Darth
Malstrom" Malstrom

Yuuzhan Vong Ossus Guardian (Vong-UC)

 

Cost: 26

HP: 80

Def: 18

Att: 10

Dam:10

 

Special Abilities:

Melee Attack (Can attack only adjacent enemies)

Affinity (This character may be in a New Republic squad)

Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks    against this character or to respond to this character's attacks and abilities)

Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)

Razorbug (Replaces attacks: sight; 10 damage; save 11)

Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)

 

DarthMalstrom back with another review of a nice piece.  Today we look at Vong from the Legacy comic book series.  These guys are pretty close to their Jedi Hunter cousins, and I think it is good to look at why to run him as opposed to running the Jedi Hunter.

 

Well the Guardian is 6 points more, gain +2 defence, +1 Attack, and +10 HP.  As for the abilities they are exactly the same except for Affinity to the New Republic (like I said these are the friendly Vong from the Legacy Comics).  While the six points might not be worth it to play the guardian over the Jedi Hunter the Affinity makes a really nice addition to the New Republic. 

 

A good use of the Guardian is to use them with Leia Skywalker, this allows them to reroll their Crab Armor saves (if they happen to miss the save 6).  Another great pal of the Guardian is General Wedge, who gives them Evade and Mobil.  The CorSec officer gives the Vong It's a Trap and Deceptive, which makes opponents lose Stealth and gives you +10 damage against activated opponents, which could be helped by Dodonna.  Han/Stormtrooper lets the Vong move 12 then attack twice (with his Twin).  So with the right commanders your Vong could be attacking at +14/30 twice, not bad while being able to evade and reroll the misses.  I think this Vong is great.

 

Now if you are a Vong lover there is some nice bumps you can give this guy too.  Lah gives them momentum, Carr gives them Posion,The Advanced officer gives them cunning, Nom could give them super stealth, and if you can place them in a good place +10 damage from the shaper and the priest could give you +4/10 if you are damaged.  So if all is inplace you could move six and base an enemy with +26/60 twice, but can you really pull all that off.

 

One thing about the Vong is that because they mostly Melee pieces who deal 10 damage most people shy away, but the Vong are a very underated squad.  If you are using most of the Vong Thud bugging is the way to go, but with these guys don't be afraid to use them as attackers.  The Vong have some great commander effects, and I think were one of the most helped faction by the Mouse Droid (which is funny thinking about how much the Vong would despise a mouse droid).

 

As for the ratings…

 

100 pts 4/5:  In this form Jedi rule, and these guys are pretty sweet against Jedi.  They can attack @ +14/20 twice while moving, and if needed they could Thud Bug. You know what, I think they are really good at this format.  I played GoWK against a Vong squad and I got Thud bugged to death.  I think a squad with a couple of these guys could do pretty good here.

 

150 pts 4/5: Same here, the good thing about 150 is more room for commanders.

 

200 pts 4/5:  Same here, and even more room for commanders.

 

Don't be afraid of playing Vong, only be afraid of running into them and their annoying Thud Bugs.


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