Today we look at the supposed improvement on the
young jedi knight. While it is indeed an
improvement, I really dont know that it is that good
a piece. He is a very cheap 24pts, so he will fit a
lot of builds. All of his stats are on par with a
24pt piece, but that +8 really isnt going to cut it.
The NR has a lot of boosts, but boosting attack
powers isnt one of them right now.
He has double attack of course, but his second
ability is situationally good. Impulsive Jedi Hunter
will boost him to a nice +12 for 30 after you lose a
force rated character (easy enough), but the down
side is it wont do you a lot of good if your
opponent isnt playing force characters. Even then, a
+12 is going to miss - a lot.
He has renewal. This is very good as it allows him
to abuse his best force power (push 2). Cant hit a
big Jedi? Fine deal 20 DAM, push him back two, and
take away his extra attacks. He also has block and
master speed. Both are good as he can have evade and
block and get into a fight quickly.
This little guy is decent, but that +8 is pretty
bad, and unless you are running a force adept or
Logray, you dont want to keep him out of the fight
until one of your big Jedi go down.
100: Dont do it here. He doesnt bring enough.
150pts: You can fit 1 in here, but you will almost
always have better ways to spend your precious
points in this format.
200pts: Here you can fit a couple into your squad. I
can think of better uses for the points, but his
push potential and its longevity are pretty
tempting. If you like him, try a couple. This piece
will run hot/cold depending on your play style and
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