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image from Wizards of the Coast

Exceptional Jedi Apprentice
 

Jedi Academy


#26/40


Date Reviewed: September 22, 2009

 
Sith Dragon Exceptional Jedi Apprentice (NR)
Cost: 24
HP: 60
DEF: 17
ATK: 8
DAM: 20

Double Attack; Impulsive Jedi Hunter

Force 2; FR1
Force Push 2, Block, Master Speed

Today we look at the supposed improvement on the young jedi knight. While it is indeed an improvement, I really dont know that it is that good a piece. He is a very cheap 24pts, so he will fit a lot of builds. All of his stats are on par with a 24pt piece, but that +8 really isnt going to cut it. The NR has a lot of boosts, but boosting attack powers isnt one of them right now.

He has double attack of course, but his second ability is situationally good. Impulsive Jedi Hunter will boost him to a nice +12 for 30 after you lose a force rated character (easy enough), but the down side is it wont do you a lot of good if your opponent isnt playing force characters. Even then, a +12 is going to miss - a lot.

He has renewal. This is very good as it allows him to abuse his best force power (push 2). Cant hit a big Jedi? Fine deal 20 DAM, push him back two, and take away his extra attacks. He also has block and master speed. Both are good as he can have evade and block and get into a fight quickly.

This little guy is decent, but that +8 is pretty bad, and unless you are running a force adept or Logray, you dont want to keep him out of the fight until one of your big Jedi go down.

100: Dont do it here. He doesnt bring enough.

150pts: You can fit 1 in here, but you will almost always have better ways to spend your precious points in this format.

200pts: Here you can fit a couple into your squad. I can think of better uses for the points, but his push potential and its longevity are pretty tempting. If you like him, try a couple. This piece will run hot/cold depending on your play style and local meta.
 


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