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Top 10 Minis of 2009
#6:
R7 Astromech Droid
Galaxy at War

Date Reviewed: January 15, 2010

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.75
200 pt: 3.75

 
Sith Dragon

#6 R7 Astromech Droid

This little guy was actually on my short list for my top 10 and was one of those that just missed out.  This little guy brought cheap, unrestricted override to the fringe for cheap.  He has R2's price at 8pts.  He lacks flight, override, recon or other R2 tricks, but he is only 8pts for any faction and is immune to effects like ion gun.  He also has 10 more Hp than R2.  This guy is pretty simple and to the point.  It was about time the lesser factions got cheap override without having to spend extra points for reinforcements or other gadgets.  Ugs are great and all, but there is something to be said for being able to control doors from across the board.

Josh

R7 Astromech Droid (37/40, Uncommon—Galaxy at War; HP40, DEF 16, ATT 0, DAM 0, DEP 8) 

Again, this one is a little bit of a head scratcher for me. It’s a nice new Droid but at the same time, I don’t know how game changing it is. Its one new power is the ability Ion Shielding, which protects it from special abilities that target non-living characters only. Jawas with Ion Guns aren’t going to be as dangerous to this character and with its beefy stats, it will take a little bit of effort to take it out. Override is a staple of the more “advanced” astromech droids and the R7 comes with it as well. It’s a great way to give some pretty cheap door control to a squad and is a better option than others out there just because its stats are stronger and it is protected with its Ion Shielding. 

100 POINTS: Because it’s so cheap it can fit well here. You can really wind up screwing up your opponent at this level if they don’t have room to pack some door control. SCORE: 2 

200 POINTS: Here, it works better because it can be more useful just because of Ion Shielding. While most players pack door control at this level and can Satchel Charge a door effected by Override, it’s still going to mean that if you block important doors, your opponent will have to take the time to get rid of them and you can potentially set up some pretty wicked ambushes. Thanks to Ion Shielding the normally deadly Jawa doesn’t really make this thing quake in fear and with 40 hit points, your opponent will have to focus at least a degree of attention on this piece to eliminate it. SCORE: 3 

Darth Mauler

          Number 6 on our list is the first non-unique in the top 10. It is a very simple little droid that has caused a lot of controversy, making it fit right in with some previously discussed characters.

          The only reason to run R7 is Override. At only 8 points, it ties with the old Rebel Storm R2 as the cheapest piece with that ability. That RS R2-D2 is now completely obsolete since no Rebel squad is going to need 1 defense and Repair 10 over the R7’s 10 extra Hp and Ion Shielding. The big thing with the R7, though, is now every faction has access to cheap override. If you can’t fit a Lobot or need double Override, R7 is the way to go.

          Its other special ability, Ion Shielding, will be a big help when it is applicable, but will not come into effect often. By removing the negatives of being a droid, R7 becomes immune to abilities like Shockstaff, Electric Shock, and Ion Gun.
            The main positive with R7 comes with who it does not help. Because Doombot is going to be in squads forever and the Rebels have a plethora of Override options, those two factions benefit far less from R7. Factions like the New Republic and the Empire that were already very strong without an extra override, though, still benefit. That does not, however, diminish the boost this gives to the less playable factions: the Mandos, the Sith, the Old Republic, and, ironically, the Yuuzhan Vong. These factions always benefit from a more powerful Fringe faction, and the R7 is no exception.


RoqueSaber

R7 Astromech Droid

Cost: 8
HP: 40
Def: 16
Att: 0
Dmg: 0

Special Abilities:

Droid, Ion Shielding, Override

The R7 is one of the most game-changing pieces from GAW. The R7 was #4 on my list, and for good reason. It’s a fringe 8-pointer with Override who isn’t affected by Ion Gun. Ouch. This little bot practically made R2-D2 obsolete. This guy is an effective addition to any squad for some added door control, an aspect of the game that can easily be game changing. The R7 affects the way door control is handled in many ways. Now, any faction can lock, un-lock, and re-lock multiple doors. Previous to this piece, most factions only had access to Override through Lobot and T3. Definitely a game-changing piece, so be sure to stock up.

100/150/200: 4.5/5 Lumping them all together since he’s so cheap. He’s good anywhere and everywhere. Some players don’t realize how nasty door control can be until they have to face a skilled player who uses it. Don’t be caught unprepared! I would easily suggest having at least one R7 in every squad, unless you’re already stocked on Override. *cough*Rebels*cough*


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