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Pojo's The Spoils Card of the Day  
 

Pervasive Bodyguard

PROTECT COST: Pay 1. Pick a character in a party with this card. EFFECT: This turn, the character gains 1 life.

Card Ratings
Limited: 1
Constructed: 1

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.17.06

Knightmare
13
Pervasive Bodyguard

Well its the last day before the constructed tournies start and we are looking at a banker card called Pervasive Bodyguard. He cost 6 with a 2 threshold which isn't bad. he's a 4/4/2 which is ok I guess, and has an ability which is the following:

Protect:
Cost - Pay 1, pick a character in a party with this card.
Effect - This turn, the character gains 1 life.

Is anyone else less than thrilled with this card? I mean I guess its ok. Have you guys figured out that I think this card is a little bit subpar? Its not hot, its not cold, just luke warm.

I don't know........ maybe its just not my style. I just cant see myself using it. Maybe if you didn't have to pay 1 to use its effect, maybe if you could just use it once per turn for free.

I just don't know what to say really. Hopefully the Doc will have a better review for you.

Draft- eh
Sealed- yawn
Con- sigh
 
lgmk Pervasive Bodyguard is interesting to say the least. His ability allows you to pay 1 to add 1 life to another character for the turn- as long as that character is in a party with Pervasive Guard. That can get expensive, but at the same time, it's useful. Not as good as Secret Handshake at first glance, but then again, this can be used multiple times with one card. I still like Handshake better though.

It seems to me that two points make Pervasive Guard decent.

1. You can use the ability as many or as few times as you like within a turn.

2. It has strong stats and two speed.

The two speed is a factor because of the fact that you'll be team attacking with this card. That means that you can choose to leave a ton of resources open and then attack with this, some other speed twos, and a bunch of speed three or higher's. Not only will this card's ability make sure that your lower speed characters remain alive to strike at the faction directly, but it will be striking itself.

Constructed: 2.4/5 I dunno, I'm testing it in one of my decks though.

Limited: 4/5 This just the kind of card I like to see in Sealed- something to do with extra resources and it maintains your board.
 

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