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Pojo's The Spoils Card of the Day  
 

Ambiguity Inhibitor

At the start of your turn, you must put a card from your hand on the bottom of your deck if you can. If you do, draw a card.

Card Ratings
Limited: 4.3
Constructed: 3.6

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.23.06

Scott
Gerhardt
Ambiguity Inhibitor:

I think this card is very, very good. In limited it will cycle through some of the sluff in your deck to find resources early or bombs late - it provides card quality acceleration, which can force card disadvantage on your opponent early. In constructed, provided you have a way to avoid an early onslaught, it gives you a way to win the mid-to-late game simply by quality.

Constructed: 4
Limited: 4
 
doc Happy Thanksgiving!

Today we have the Rare Arcanist Item Ambiguity Inhibitor.

For a cost of 2 with a threshold of 2, at the start of each turn you must put a card from your hand on the bottom of your deck and draw a replacement.

This card reminds me of an old song, The Gambler. While on the surface you might be thinking “There’s usually one card in my hand that’s serving no purpose, so this card is great!”, on the other hand there’s bound to be a time when you don’t want to give up any cards you have in hand or the card you drew for your Faction’s Develop Rule (if you chose it). Keep that last part in mind… While this card is in play, you’ll have 3 “At the start of your turn” effects/rules to resolve, so you get to choose which to do first and you do not have to declare in advance.

Arcanist doesn’t have much draw power other than the first card we reviewed for Pojo (Ashes of Zenobia), so this card does fill that role to an extent. And if you already have some Banker draw power working for you, this adjunct makes it that much better by giving you yet another option.

In limited (sealed) where not all of your cards will be useful, this card will shine. In constructed it will have its place in the right deck.

Limited: 4/5
Constructed: 3.5/5
 
lgmk Ambiguity Inhibitor

This Arcanist card seems to encourage a deck with Banker. This with Beatrix Winterbottom will gain you real card advantage instead of just cycling.

An interesting point is that many other games have similar cards with one difference- those games let you see the cards in your deck/draw the card before you need to discard/place a card on the bottom of your deck. Tenacious makes it more interesting. Arcanists have plenty of cards designed to let you view and arrange the top cards of your deck. But on its own, this card doesn't give you any guarantee of improvement.

Limited: 5/5 In a format where you have certain cards that you really, really want to draw, it sounds almost too good to be true.

Constructed: 3.5/5 Not as good as straight up search, but it gives you a place to put resources when you've met all your threshold. Still trying to get this and Beatrix in the same deck.
 
Knightmare
13
Ambiguity inhibitor

Let me start off by saying I LOVE THIS CARD. Arcanists thrive off causing chaos in the game. Discard, bounce, control, there are lots of ways. Sadly they dont really have many engines for gaining field advantage, (long term anyway). Bounce is great if you can back it up with discard. Arcanists usually have a field presence in the form of thier Covert creatures, but they wont be dealing much battle damage so tricky removal is about the only way to get rid of threats.

This card is still very chaotic in nature, but it give arcanists a much needed speed engine, allowing you to quickly shuffle through your deck searching for peices of combos. Sadly this card is kinda hard to find. Its one of the shortest printed rares ive ever seen (in my area anyway). Out of 27 players only one of us owns a single copy of this card.

It only cost 2, and has a good threshold. For that low low cost you can once per turn, put a card from your hand to the bottom of your deck in order to draw a card. The effect is required so it can come back to haunt you, but its not like you dont know its comming. If a card is needed make sure you use it before the end of your turn. With this card in play and proper hand managment you will never have a dead hand I promise you.

Sealed - 3 / 5

Draft- 3.5 / 5

CON- 3.5 / 5 (possibly 4.5 in the right deck)
 

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