Ashes of Zenobia
R A R E
COST – Pay 5.
EFFECT – Both players must put a character they
control into its owner’s hand.
UNIQUE ASHES OF ZENOBIA
At the start of your turn, draw a card.
Until Zenobia left the damn stove on. Again.
Ratings Constructed: 3.75
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.18.06
Ashes is one of those cornerstone cards for Arcanist.
The ability to gain a free card draw is really
rather sick. The ability to dual-bounce for 5 is
even sicker. If you start thinking about bouncing a
Quotidian Ejector back and forth, it can really get
some good card advantage for you. There are other
examples where this could be better than good, but I
don’t want to spoil all the combos. It’s drawback is
a mildly heavy cost of 7 on top of a quad Obsession
cost, which can make it somewhat difficult to pull
out in limited play. If the cards compliment it,
though I think you would try to force it. In any
environment, if they can’t deal with it they will
find that your little nuisance becomes the
instrument of death quickly. The card advantage
eventually will pile up and while your cards are
made for being returned to hand (I don’t even want
to think about Swarm of Gnats), theirs are not, so
they are continually replaying things with no
Card draw is almost always powerful in card games.
Card advantage also means a lot in The Spoils, and
Ashes helps you accomplish that. Add to that the
ability to start bouncing things back to hands, and
it just makes Ashes that much better. If you're
playing a deck that takes advantage of come into
play effects, like Heist Planner, this really aids
you, while most likely harming your opponent (unless
they are playing a similar deck).
An excellent card to work around....a bit costly on
the threshold side, but understandably so.
Constructed - 4
Limited - 3.5
the first ever Pojo’s The Spoils Card of the Day!
We start this new era with a review of the Arcanist
rare card Ashes of Zenobia.
At a cost of 7 with threshold 4, you’re not going to
get this card into play any time soon. Face it, it’s
expensive. And not only is it expensive, it’s
limited to having one in play on your side of the
field with it’s status as “Unique”. With such a high
cost comes one of the, if not THE, best mechanic for
card advantage…draw. In a game where you either draw
OR play a resource at the start of your turn, draw
power is more important than ever. However, there
are lots of cards that give you extra draws that are
cheaper, plus you always have the faction ability of
drawing a card for a cost of 3.
It’s second ability, Nullify, forces each player to
return a character they control to it’s owners hand
for a cost of 5. If you’re facing down a one
character army, this ability rocks. If you were
choosing which characters were returned, this
ability would rock. But at a cost of 5, you’d
probably be better off getting another character
into play. Nullify will be a situational ability at
In our current Open Beta limited environment (most
tourneys are limited/sealed until the end of
October) the only 4 threshold cards you’re likely to
see are the “bombs”(10 cost, 4 threshold game
Constructed: 3/5 (4.5/5 for mono Arcanist)
the first Card of the Day for The Spoils, I hope
that if you’re reading this, you love this game just
as much as me.
Ashes of Zenobia (Beta Art)
Resources: Obsession x4
Card type: Item
Card Text: Unique Ashes of Zenobia- At the start of
your turn, draw a card. *Nullify, Cost-Pay 5
*Effect- Both players must put a character they
control into its owner’s hand.
Flavor Text: Used to be called “Pot Roast of Zenobia”….until
Zenobia left the damn stove on. Again.
I am really liking this card. Good draw ability (who
doesn’t like that) and a pricey little effect that
helps when your opponent starts using your creatures
against you. This card will require a good size
commitment to the Arcanist faction but you’ll be
getting a guaranteed draw each turn.
Ashes of Zenobia
In constructed, Ashes of Zenobia is
good, but not great. It’s really meant to combo
with other cards (both other Arcanist cards and some
choice Rogue ones) as its “start of turn” ability,
while decent enough on its own, is not amazing
enough to build something around (especially with
the four Obsession threshold – ouch!).
Additionally, it’s really resource-intensive for
what it’s trying to achieve; 5 for the Nullify
ability and additional for re-playing characters.
Unless you’ve achieved total control, you might be
dead by the time you set this up.
Limited is decent if you can pull it
off. You’ll have a better chance of getting this
out in limited as games are generally longer, but
you have to commit heavily to Arcanist/Obsession and
I haven’t been impressed (yet) with them in a
limited format. The automatic card advantage is
excellent in limited, and the bouncing probably
won’t have as big of an impact as you probably won’t
have the cards necessary to work out combos.
Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.