First Edition Part 2 - Pojo Exclusive Preview
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.01.07
Only a few
days to go until we see all of The Spoils First
Edition Part 2 in all its glory. The second
exclusive Pojo preview for the next set is the
uncommon Arcanist character Violating Anomaly.
For a rather high cost of 6 and a nominal threshold
of 2, you get a very poor 2/4/2. When you’re that
slow you’re not going to last through more than one
or two battles. But then again, who says that’s not
what we want to happen anyway?
Of the basic mechanics in The Spoils (bounce,
discard, draw, destruction/elimination etc.), no
other card gives you more. Voidal Poisoning gives
you 4 possibilities, but Violating Anomaly gives you
3 plus a blocker.
Mechanic #1- Discard. When this card enters play
(bonus! You get this ability no matter how the cards
gets into play) you get to see your opponents hand
and make them discard the card of your choice. Since
this is a triggered effect, your opponent won’t even
get the chance to use that one card they’ve been
waiting to spring on you either. They could respond
to your playing Violating Anomaly, but not the
Mechanic #2- Bounce. When this card leaves play,
pick a non-resource card and send it to it’s owners
hand. Remember, “leaves play” encompasses being
destroyed (either in battle or by an effect), being
removed from the game, or being bounced itself.
Mechanic #3- Draw. Once you choose what is getting
bounced (or choose not to bounce) go ahead and get
yourself a fresh piece of cardboard!
For those who do the math, you’ve invested the card
plus it’s cost minus the draw you get in the end,
equaling 6. In return you opponent loses a card and
potentially loses field presence for a loss of 3+.
Even if they don’t lose anything beyond the card
from hand, your worst case scenario is a 4 life
blocker for the cost of a card. I’ll freely admit
that this type of card value system is completely
new to me, but even at my level of understanding, it
appears that this is card advantage wrapped in a
pretty purple bow!
In limited, the card advantage easily outweighs the
high cost. In constructed, it’s one of many Arcanist
tricks that will be vying for a spot in any deck
going to 2 Obsession.
“I think one got into my pants”
Anomaly, eh? Those little ghosts dare violate
someone who either is, or could pass for, the man
who is fond of committing Degenerate Molestation?
Those are some little buggers that I, for one, don't
want to mess with.
One of my friends recently tried to understand the
Arcanists. "So they're completely random, only
mathematically precise about it, right?"
Well, it was better than the "They're obsessed." I'd
been hearing before. I nodded. Never did I think
that I'd have to come around an apply mathematics to
a card, but I'm about to. With such a complex
ability, it's impossible to sum it up easily. Let's
start at the top.
Today's review card has a cost of six. That means
its total numeric value (with the Tournament
Faction) is nine. That's what we need to beat in
order to make this a good card. Let's go to a
summary of the first ability.
When this card comes into play, look at your
opponent's hand. Pick a card for them to discard.
Despite the fact that you get to pick the card you
take, the value remains at three.
Next, when this card leaves play, pick a
(non-resource card) and put it into your opponent's
hand. The value of this action is equal to the cost
of the card returned, if it belonged to your
opponent. We'll call that value X.
Finally, when this card leaves play, you get to draw
a card. That's three. So what we have is 6+X=9
Therefore, in order to reap advantage, you need to
return a card with a cost of four or higher in order
to gain a numeric advantage.
The four life and two strength also come in handy.
If you destroy so much as a single character with
this thing, I can almost promise that you'll get
numeric advantage. With the threshold on this thing,
it'll be playable everywhere. The cost is an
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