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Pojo's Marvel VS Card of the Day

Electro,
Maxwell Dillon
 

Marvel Origins


Date Reviewed: 10.14.04


Constructed Average Rating: 3.375
Limited Average Rating: 3.375


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Electro – Maxwell Dillon

Hmmm….not bad…not bad at all. This guy will definitely be found in most SS decks and SS deck variations. As a 2/2 2-drop with range, Electro is nothing to really look at on the surface. However, his effect defiantly makes you do a double take. By activating this guy and discarding a SS character, you can stun an opponent’s character with a cost of 3 or less. You have to keep in mind that this effect can only be used during your attack step, but have probably figured out what kind of advantage this means should you have initiative on turn 3. Imagine, if you will, that your 3-drop falls on turn 3 and that you have this guy on the field already. Even if your opponent does manage to get their 3-drop on the field, not only can you stun it with Electro’s ability, but now you have a serious field advantage. Even if you don’t get your 3-drop this guy can protect you against your opponent’s 3-drop, provided you have initiative. As far as attacking with this character is concerned, I would probably not count on him to do much. After all, we can’t have a start deck card that is that good….

Ratings:
SS constructed deck – 3.0/5.0 ….I would love to give this guy a higher rating, but his effect relies too much on you having odd initiatives.

Limited – 3.5/5.0 …..You usually see lower cost characters in this format, so provided you have a lot of SS characters, this character can give you more of an advantage.
 

Johnny Blaze
Electro, Maxwell Dillon - Sinister Syndicate SS has some nasty powers and this is one of them. Talk about board control. Say for instance that you have initiative on Turn 3, you already played Electro Turn 2 and used his power, now on Turn 3 you get to see who your opponent sends out and then stun their 3 drop with Electro and then let your 3 Drop break through with some BEL or attack their other drop if they still have one.

Constructed: 3/5 – All things Syndicate you usually will want to run Electro as your 2 drop, although I also do like Hammerhead a lot too. If you are going for board control definitely run Electro. At 2/2 he is pretty average and range helps out with this aspect. The only drawback is that not only do you activate Electro but you also have to discard a SS character from your hand.

Limited: 3/5 – No Loyalty and with Electro’s ability makes him a decent pick in draft. You probably wont have trouble drafting other SS characters. The ability to stun a 3 drop during your attack step without attacking is a real shiner here.
 
Jason
Bunch
Back to Spider-Man today, as we look at a very good card for Sinister Syndicate decks. WSM has a lot of good small cost characters, and Electro is one of them. 2/2 is on the small end of the spectrum, but his effect is a killer. You need initiative to really get the most out of it, but you'll probably get it off two or three times if you play it right. When your 2 drop can stun your opponent's 3 drop without even having to declare an attack, that's power. The discard isn't going to hurt you too much in the long run, and the tradeoff is worth it.

In Limited, he's a huge asset. Even if you miss a drop, you can take out your opponent's guys without worrying about taking any damage in return. You'll have a chance at 2 or 3 copies of this guy if you're lucky, and grab all you can. This guy screams board advantage.

Ratings:

Constructed: 4.5/5
Limited: 4.5/5
 
Paul Hagan Electro, Maxwell Dillon --

When I first saw this card, I wasn't a huge fan. He isn't very big for a 2-Drop, and his ability is only usable on your attack step. However, as time has gone on, Electro has grown on me a bit. The Syndicate likes to have as many guys out of the way as possible, so their heavy hitters can make it to the opponent unscathed. Electro helps pull guys like Wolverine or Thing out of the way, making a hole for Rhino to charge through. I won't say he's great, but he's acceptable.

In limited, Electro is a little lack-luster, especially considering you have to discard a Syndicate card to activate his ability. However, the 2-Drops in Web of Spider-Man aren't as good as they were in the previous two sets, so he is worth some consideration.

Constructed Rating: 3.0
Limited Rating: 2.5
 
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