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Pojo's VS System Card of the Day

  Heat Vision

Card #DSM-153

------

Date Reviewed: 08.17.05

Constructed Modern Age Average Rating: 3.75
Constructed Golden Age Average Rating: 3.25
Limited Average Rating: 4.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Heat Vision

This card is a great way to make up for the lack of Nasty Surprise in the DCMA format. As a person who plays Nasty Surprise in just about every deck (it is a great way to insure some damage on your opponent’s initiative) I can’t help but really like this card. It is hard to say whether or not giving your defender +3 attack will be enough to stun your opponent’s attacker, but in most cases it will work. The additional +3 endurance loss your opponent will take, provided their attacker is stunned, is virtually priceless. With all the flight and range that will be around in DCMA, this card is better than many defensive cards out their. After all, if you can’t hide your characters from your opponent, why not help insure that your opponent takes a little beating as well?

Ratings:

DCMA constructed – 4.0/5.0 …Make room in your deck for this card.

GA constructed – 3.0/5.0 …It is no Nasty Surprise, but it is a great counter-part.

Limited – 4.5/5.0 …Being able to stun your opponent’s characters and deal them extra damage is extremely important in this format.
 

wierdofur
AHHH!!! IT BURNS!!!

Heat Vision
Number: DSM-153
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Exhaust target defender you control. If
you do, that defender gets +3 ATK this
attack and whenever that defender
stuns an attacker this attack, that
attacker's controller loses
3 endurance.

Cost: 1
Very useful, even from turn 1.

Ongoing: No
Only fair, judging by the effect.

Effect:
A defensive ATK boost and the posibility to do some burn damage to the attacker.

Team Affiliation: None
Fully usable in any deck makes this a rather usable card.

Overall:
This is a slightly weaker Nasty Suprise with a possible burn effect to make up for the 2 lost ATK points. It's an ok card.

Modern Age:
When used with Nasty Suprise, it can make the opponent rather nervous about attacking you.
3.5/5.0

Golden Age:
The same as Modern.
3.5/5.0

Limited:
Very usable here, since Overload is highly unlikely to appear.
4.5/5.0
 
Sith Dragon Heat Vision
plot twist
cost:1

Exhaust target defender you control. If you do, that defender gets +3 ATK this attack and whenever that defender stuns an attacker this attack, that attacker's controller loses 3 endurance.

How do you make a card that's a weaker version of another card with more teeth? this is how. Heat vision is simply a weaker version of nasty surprise (which i also like). The only difference is you give up 2 attack points to do an extra 3 points of endurance loss.

I really like this card. As long as you aren't running a deck with characters that are well below the avg attack for their respective drops, the +3 ATK should be enough to help take down most attackers, and the more damage you can do on defense the better.

The 1 cost is meaningless as its playable on turn one should you choose to waste it that early, but the nice thing is that it does not have a team stamp, so most any deck can effectively run this card.

"Are you threatening me, Master Jedi?"
 

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