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Pojo's VS System Card of the Day

Anti-Monitor
Sorry, we don't have this card yet.

  Zero Hour

Green Lantern Corps

Date Reviewed: 05.04.05

Constructed Average Rating: 2.15
Limited Average Rating: 1.45


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Zero Hour

To continue on 9 cost week, today we are going to take a look at a 9 threshold cost PT - Zero Hour.

For me personally, if I was going to play a 9 threshold cost PT it would probably be Gamma Bomb. Outside of that, however, I would probably take this card. Like all other 9 threshold PT's you are definitely going to have to build your deck around this card. That means this card will definitely take a beating in limited rating. However, this card can be effective in a constructed deck. Just think about it...if you are running a GL deck you have the potential to inflict major damage to your opponent - then you can attack! I don't really see this card being played outside of a fun deck due to the speed of the metagame, but I have a feeling this card will be fun nonetheless.

Ratings:
DMA constructed - 2.5/5.0 ....This can be an effective card, but you have to build your deck around it.
GA constructed - 2.0/5.0 ....I am not sure that willpower decks will be able to stall as effectively as other stall decks that are currently being played

Limited - 0.5/5.0 ....Either you will not make it to turn 9 or you will not have the willpower needed when you get there.

Johnny Blaze
Zero Hour – Today we are reviewing the set’s only 9 drop Plot Twist.  In fact Zero Hour is one of the only 9 drop Plot Twists in Modern Age format.  The only other 9 drop being Gamma Bomb from the Marvel Origins set.
 
Basically you want to play Zero Hour with a Willpower based deck.  Also Zero Hour goes hand in hand with Friday’s COTD.  Other than that if you don’t plan on playing with Willpower characters then Zero Hour is absolutely useless. 
 
Constructed: 3/5 – Play it only if you are playing with Willpower characters duh.  And this card increases to a 4.5 and gamebreaker when combo’d with Hal Jordan-Parallax.
 
Limited: 2.5/5 -  Chances are unless you were able to draft some more powerful Willpower characters that by Turn 9 you wont have any to really make a difference.  If you can get real lucky you might be able to pull it off.
 
Player21 Name: Zero Hour
Type: Plot Twist
Cost: 9
Rarity: Rare
Card Text:
"Play Zero Hour only during the combat phase.

Each of your opponents loses X endurance, where X is the total willpower of characters you control."

When I see this card is a rare, I get a sick feeling in the pit of my stomach. I know I'll pull as many of it as I did Last Son of Krypton in the DC Superman set…I had to start giving those away.

This card is a lot better than that one, though (but that's not really saying much, is it?). It's just that it's a 9 cost plot twist. If you've taken even a brief look at this set, you've probably noticed that a lot of characters have a "Willpower" statistic. Get to turn 9, add those numbers up, each of your opponents loses that much endurance. Play multiple copies of this, and your opponent could easily be at about negative 100.

This isn't team specific, and it works on all your characters, teamed up or not. That's always nice. That means that if you can actually get to turn 9 in a limited format, it won't matter that you have several different teams on the field.

Getting to turn nine, though, is quite a task. This card would likely need a deck built around it, and unfortunately, the best stall deck to date is mono-Doom. That's unfortunate because mono-Doom wouldn't have any characters with any willpower, and therefore, this card would have little to no effect.

Stick this card in your binder, and leave it there.

DC Modern Age Constructed – N/A – Haven't seen enough of the set, or it's interaction with Superman.

Golden Age Constructed – 1.5/5 – Might as well be modern age, since it's dependent upon willpower. If you can build the right deck around it, though, this card will win games.

Limited – 1/5 – Would be lower, but I'm scoring these on a 1-5 scale.
Don't play this in limited. You're just not going to get to turn 9.
Sorry.

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