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Pojo's VS System Card of the Day

  Gorilla City

Card #DJL-143

------

Date Reviewed: 10.16.05

Constructed Modern Age Average Rating:
Constructed Golden Age Average Rating:
Limited Average Rating:


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Gorilla City

Aack! Now we turn to a SS card that can be described as a double-edged sword. Gorilla city allows you to put the top card of your deck into the ko?d pile to give a SS character +1 attack (or +2 attack if you have 10 or more cards in your ko pile). Now I do realize that one of the aspects of SS is to get rid of your own deck, but that is not the way I would want to run a game. Granted if this card gave me more of a boost or something that would be one thing, but for only +1 attack it is not worth me losing my next drop or a major attack boost. Thank you, but no thank you?

Ratings:
DCMA constructed ? 2.0/5.0 ?You are going to need everything you can get in this format.
GA constructed ? 1.5/5.0 ?(ditto)^2

Limited - 2.5/5.0 ?Now here is a format you might see this card played in. Granted you have to remember that you start out with fewer cards.
 
Jason
Bunch
Gorilla City

Gorilla City is a nice little location, and should make the cut in Secret Society decks that utilize the KO pile tricks that are available to them in the new JLA set. Secret Society, especially if teamed with Underworld, should have no problem getting 10 cards in the KO'd pile, making Gorilla City a +3 attack pump every turn. The added bonus of milling through your deck will also make it a card to include. Limited loves it because of the reusable pump, plus it's a common, so you can actually get one passed to you in a draft. Getting 10 cards into your KO'd pile quickly isn't as good of a strategy in a format with a 30 card deck, unless you score some recursion. Still, even just +1 ATK on a regular basis will give you an advantage.

Rating: 4/5
 
scyther8
 
Today we have an offensive variation of Tamaran for Secret Society, Gorilla City.

Gorilla City
Location
Threshold Cost 1
Rarity: Common
Initative Preference: When you have first attack step.

Effect: Activate, put the top card of your deck into your KO'd pile >>> Target Secret Society attacker you control gets +1 ATK this attack, and an additional +2 ATK this attack if you have ten or more cards in your KO'd pile.

Here you have a reusable attack pump that'll only generate a 1 attack bonus early on, but once your KO'd pile hits 10 or more, you get +3 ATK in total.
Not only that, but the more cards you have in your KO'd pile, the more versatile your other cards become. (See Friday's card!) When you have a constant attack pump like this, you're ensuring that you'll be able to attack up the curve at least twice a game. This can lead to your 3 drop stunning their 4 or 5 drop as an example. Only if you don't have to attack up the curve should you use this to punch through a defensive pump your opponent has thrown at you. Of course, using Gorilla City to deal 3 more breakthrough damage to your opponent is never a bad thing either.

DC Modern Age: 4.5/5 Definite include in any Society deck, play at least 3.

Golden Age: 4.5/5 See DC Modern Age.

Sealed/Draft: 2.5/5 If you have some Society characters to use, you could definetly try it. Otherwise, there's no point to playing it.
 
Sith Dragon Gorilla city
Location 1
common

Activate, put the top card of your deck into your KO'd pile--->Target secret society attacker you control gets +1 ATK this attack, and an additional +2 ATK this attack if you have ten or more cards in your KO'd pile.

Secret society may revolutionize strategy in Vs. It has several characters and plot twists that allow you to put target player's cards into their KO'd pile. At first you would think you would want to work on your opponent's deck instead of yours, but there are many cards in the SS team that are going to feed off you discarding your own cards into the KO'd pile.

So with Gorilla city we are looking at a location that will give your SS attacker +1. Normally that would be a ho-hum as +1 is no big deal, but there is a good chance if your deck is built right that you could have 10+ cards into your KO'd pile by turn 3, maybe even a great hand would allow it for turn 2! Now you are looking at +3 reusable boost. That makes this card very usable.

You are probably thinking that throwing cards from your deck into the KO'd pile is bad and not worth the measly boost. Granted there is a chance you will lose a few good plot twists, but with this team you need not worry about losing your 6,7 or 8 drop. Another location i hope we review in the near future (slaughter swamp) is a better avalon space station as with SS team you can use it twice, three if you are desperate enough and have the cards in hand to discard. So with the help of slaughter swamp, it may even be a decent card to help you search for missing drops. discard X cards from the top of your deck, and if one happens to be a drop or character you need use slaughter swamp to go get it! Awesome.

With cards like shape change, path of destruction and others, this card is very playable and should be used in a SS deck, but only if you build for it. Again that shouldn't be a problem with this team.

"Are you threatening me, Master Jedi?"
 

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