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Pojo's VS System Card of the Day

  War of Attrition

Card #MAV-202

------

Date Reviewed: 10.31.05

Constructed Modern Age Average Rating: 3.375
Constructed Golden Age Average Rating: 3
Limited Average Rating: 1.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
War of Attrition

This card has been getting a lot of attention lately. Now being seen in most Sentinel, Kang, and other tier 1 decks, War of Attrition has become the new Have a Blast. War of attrition allows you to replace one of your opponent?s face-up resources in exchange for having them replace one of yours. Granted you better make sure you time this right or remove locations and on-going PT?s from you deck, but this card allows you to get rid of all kinds of nasty pitfalls your opponent may be throwing at you. While not necessarily effective against decks like Sentinels or MK concealed, this card can be extremely useful against TT and other location/team-up heavy decks. Decks like Kang City also fear this card. That is something to think about when it comes time for your PCQ.

Ratings:
MMA constructed ? 3.0/5.0 ?This card will take care of team-up decks you may run into.
GA constructed ? 4.0/5.0 ?This card can be extremely effective in this format.

Limited ? 2.5/5.0 ?.Not as effective here since there is less to target, this card can?t really hurt you either.
 

wierdofur
Battle of the Angry Eyes?!?

*Sorry to be so late on the reviews this week folks, (I did the pervious ones, so go back and check them out), but work has been stressful, and I've missed my bus connection home a few times, which cut into my personal time. Fortunately, next week is all vacation time for me, and I'M FINALLY GOING TO GET A CAR AGAIN AFTER 3 YEARS OF BUSING IT! WOO-HOO!!!
Now to the card review...*

War of Attrition
Number: MAV-202
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Replace target face-up resource an
opponent controls. That opponent
may replace a face-up resource
you control.

Cost: 2
Costed reasonably for the effect.

Ongoing: No
Destroyers rarely are...

Effect:
Each player replaces 1 of their opponent's face-up Resources.

Team Affiliation: none
Usable in any deck.

Overall:
If you're going up against decks that use Locations or ongoing Plot Twists, such as Teen Titans, than this card works rather well. It's a situational card, and the opponent also gets the same effect, so it's a trade-off.
This card doesn't belong in every deck, but can mess up combo decks very nicely.

Constructed:
Would be good side-deck matterial, but is too situational to keep several in any old deck.
2.5/5.0

Limited:

Combo decks aren't really do-able here, so this card is only good for a small bit of draw power.
1.0/5.0
 
scyther8
 
"Laser eye surgery doesn't work like this!!"

One of my personal favourites in all of VS. As soon as I saw this card in the Avengers list, I knew I had to immediately grab a playset of them. It's the best (in my opinion) replacer of face-up resources.

War of Attrition (WA)
Plot Twist
2 Threshold Cost
Rarity: Rare
Initative Preference: N/A

Effect: Replace target face-up resource an opponent controls. That opponent may replace a face-up resource you control.

As an aside, the foil version of this card is very nice. As far as the actual card goes, it's pretty self explanatory. You can kill off ANY face-up resource your opponent has. Your opponent does get to do the same to you if they want to though. It's really a question of, "Is what I'm getting rid of of greater importance to my opponent than what he can get rid that's important to me?" Say you're playing a Common Enemy deck against your opponent who is playing Teen Titans. If you use WA on your opponent's Tamaran, you could lock down an extra Terra or Garth that they can't use.

But if in response your opponent can kill your Common Enemy or Doomstadt, you'd have to look at the game situation at that time to see if either of your potential targets your opponent can replace are vital to your success.
If they're not, you've done a great one-sided trade for yourself. If they are, well, that's the "cost" you have to eat to hurt your opponent. There will be times where WA will seem grossly unfair to your opponent where all they can replace could be that very same face-up WA in your resource row and nothing else. At other times, your strategy could be in dire jeopardy if use WA. Just use either early on in the game or whenever you have a resource you're willing to give up to rid yourself of a resource your opponent has.

Marvel Modern Age: 3.5/5 Definite disruptor to any Team-Up decks out there as well as killing off Avenger's Mansions, Thunderbolt Plazas, and other troublesome locations.

Golden Age: 3/5 It does practically nothing to Curve Sentinels, except a build that includes Micro Sentinels. Titans, New School decks, TNB, Fantastic Fun, and Xavier's Dream decks can all take a pounding from this card and dent their strategies. It's a varitable swiss army knife.

Sealed/Draft: 3/5 WA here is really dependent upon your opponent's cards.
If they pulled a bomb location like Mt. Charteris, Thunderbolts Plaza, or Mansion then WA will nuke it good, as well as any team-ups your opponent is using. If they don't have any of those though, then WA may be a dead draw.
Still, if you're looking for a good filler card, WA will be useful in most matches you do play.
 
Sith Dragon War of attrition
plottwist
cost 2

Replace target face up resource an opponent controls.
That opponent may replace a face up resource you control.

This card sucks! to run into that is. If you run any ongoing plot twists or locations you can kiss them goodbye! Most of the decks ive seen run this either dont run ongoing plot twists/locations or have multiple team ups face up, so this cards activator rarely loses anything important. Heaven forbid you replace a burned face-up card only to give them a fresh one. This is a very solid card that can fit into any deck and can really hurt team up decks and brotherhood decks. I think this is the sole reason A Day Like Any Other was created and released.

"Are you threatening me, Master Jedi?"
 

Satisfaction
War of Attrition is a very powerful plot twist if used at the right time. Being a cost of two you can play it early if you have to.

Replacing a face up resource is a lot like Have A Blast. Instead of a location or an ongoing plot twist War of Attrition can replace any resource that is face up.

The second part of War of Attrition is that your opponent can replace a face up resource that you control. Now you are thinking this card is a waste now. But if you only have used face up plot twists you can get the advantage. Replacing is never a bad thing if you have already used that card, it speeds up the deck.

Knowing the smart opponent, he or she won't replace the already used plot twist resource and just pass it up, but you still got rid of that ongoing or location that was bothering you. Really there is no bad side to this card if you play it with only regular plot twists already up. Turns 5 and greater this card won't do that great.

I guess you can run this in your main deck if you don't want to run Unmasked for Kang or Brother Hood, if Unmasked hurts yourself. In Golden, Darkseid's Elite is perfect for this card, especially if you are running weenie rush. Marvel Modern Age is great for this card, barely any location or plot twist removal. Do as you like but just be careful with it.

Marvel Modern Age: 4.5/5.0
Golden Age: 2.5/5.0 (doubt you have space for it)
Sealed: 1.0/5.0
 

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