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Pojo's VS System Card of the Day

  Air-Walker
Gabriel Lan

Card # MHG_001

Loyalty—Reveal

Cosmic: Activate >>> Target opponent exhausts a ready character he controls. Use this power only during the combat phase.


Date Reviewed: 12.05.06

Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 3.75
Limited Average Rating: 3.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
AirWalker

Basics: A great cosmic effect and a beefy defense makes this a must for any HOG deck.
Constructed play: The key to this card is to play it in a mono-Heralds deck. The loyalty requirements for this card make it a little too risky to be playing in a variation deck and there would be much of a point anyways as this card fits perfectly into the main them of Heralds - stall, stall, stall. Since it has a 6 defense, this card usually lasts about two turns, which is more than enough time to really screw up your opponent's strategy a bit. This is especially true if you opponent misses their lower drops. Of course if you are up against a deck that plays a complete curve (1-...) this card won't net you much, but it is still fun nonetheless.
Limited play: This is an awesome card to play in this set. Loyalty sucks, but then again this character is rare anyways so you don't stand much of a chance of getting it anyways. If you are lucky enough to get it, definitely try to make it work....I have a feeling you won't be sorry.

Ratings:
MMA constructed - 4.0/5.0 ...Yes, it is that important in a HOG deck.
GA constructed - 3.5/5.0 ...More weenie decks to worry about in this format.

Limited - 3.0/5.0 ....This is a great card but it does have loyalty issues.
 
Jason
Bunch
Air-Walker, Gabriel Lan

Well, it look's like we're going to take one last find look at Heralds of Galactus before diving in to Legion of Superheroes, so let's get started. Today's card is so good, it was the participation EA at PC LA.
Air-Walker has a Puppet Master effect, but limited to the combat phase. To make up for it, he's got a 6 DEF, which just about guarantees that he'll be around for multiple turns, and be able to keep his cosmic counter too. Loyalty keeps him from being splashy, and you'll want to keep some Heralds buddies around anyway, in case you want an easier way to replace a lost counter. He's a pretty good card, especially in the stall-crazy environment we're entering into.

Rating: 4/5
 

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