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Pojo's VS System Card of the Day

  The Watchtower

Card #DJL-038

------

Date Reviewed: 01.19.06

Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 3
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
The Watchtower

This card is definitely the cerebro for JLA. The Watchtower allows you to reveal the top 4 cards of your deck, take a character, and put the rest on the bottom of the deck. Of course you have to discard a card to use it, which can be bad, but on the bright side you can look through the top 4 cards - thereby guarantying that you will get at least one character. Personally I play 4 of these in my JLA ally deck and I haven't regretted the decision yet. I don't always have two cards to throw away for Hero's Welcome, so having a back-up search-like card is nice. Usually by turn 3 you can use this card without having to face any harsh consequences, so putting a few in your deck isn't so bad. Now if you are going to team up JLA with another affiliation I would probably pass on this card, but if you like the mono-JLA ally deck then this card is a must.

Ratings:
DCMA constructed - 4.0/5.0 ...I think JLA has a surprising amount of twists and tricks that make it worthy of showing up in this format.
GA constructed - 3.0/5.0 ...I am not so sure that mono-JLA will make it in this format.
Limited - 3.0/5.0 ...If you are heavy on the JLA side or have plenty of team-ups, then this card is worth playing.
 
Sith Dragon The Watchtower
location 2
activate, discard a card--->reveal the top four cards of your deck. Put a revealed JLA character card from among them into your hand and the remaining cards on the bottom of your deck.

Basically what we have here is a cerebro that will cost more but allows you to look at two more cards. The good side to this card is that you get to look at four cards, so in theory, you have a decent chance of finding a character you will need in the next couple turns as well as get rid of any bad low drops. Also the cost is 'a card,' so you can get rid of anything and not just a character like most other cards.

On the downside, you have to discard first, so it is possible to discard a card look at the top four cards of your deck and find absolutely nothing. You just lost a card for nothing, but hopefully that wont happen very often. The other downside is that you could have two really good high drops in the same four cards that you know you wont see again without a search card. Plus, you will most likely lose a decent number of plot twists that you really needed over the next couple turns.

I would base this card on your luck factor. Like cerebro, i run this because anything that can help you manipulate your deck is a good thing, but i get so frustrated when i watch all these great plot twists go slipping through my fingers that i really needed. All so i can get that two drop into my hand when i need my seven drop and we are on turn 6 :P Most people will tell you run this card, but I would stick with search cards to draw characters. Just me.

"Are you threatening me, Master Jedi?"
 

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