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Pojo's VS System Card of the Day

  Chain Lightning
Pojo Exclusive Preview
Legion of Superheroes

Card DLS-074

Plot Twist/1
Play Chain Lightning only if you control a Future Foes character.
Target attacker or defender gets -2 DEF this attack and an additional -2 DEF this attack unless an opponent discards a card.

Date Reviewed: 11.22.06

Constructed Modern Age Average Rating: 3.25
Constructed Golden Age Average Rating: 2.75
limited: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason
Bunch
Time sure flies when you're having fun, doesn't it?
PC LA was just a few days ago, and now it's already Sneak Preview time for Legion of Superheroes. At PC San Francisco, the Ivy League deck showed how powerful discard effects can be at shutting down your opponent's options. Now we have the Future Foes, an entire team that looks to be based around the idea of getting cards out of your opponent's hand.

However, it's not a strict discard theme. The Future Foes are fair, they'll let you keep that card in your hand...in exchange for some pretty sick effects.
Chain Lightning is an excellent example of this.
Chain Lightning gives a -2 DEF to any attacker or defender, then forces your opponent to either discard a card or suffer another -2 to that character's DEF.
Even if it just said "target attacker or defender gets
-2 DEF this attack" it'd still be a playable card, especially in Limited. The ability to then screw your opponent further makes this card really interesting.

The safest option is to use this card in situations when the initial -2 DEF is going to be enough to ensure that your opponent's character stuns. That way, your opponent can't pitch a redundant card and save their character. It's also a good play when you're attacking down the curve, and the opponent has to choose between losing a card, or losing another 2 points of breakthrough. Better yet, just wait until the opponent has no cards in hand (I'm looking at you,
Squad) and then it's a guaranteed -4 DEF. You can also sucker them in, attacking up the curve, playing Chain Lightning, letting them discard a card to avoid the extra -2 DEF, then drop another pump (or another Chain Lightning), and get the stun anyway. With the other discard effects that Future Foes will give you, the remaining cards your opponent has will become more precious, and that forces them into some difficult decisions.

I'm already looking forward to this card in the Limited formats, as playable commons are what turn a good deck into a great deck. The more cards you get out of your opponent's hand early, the fewer options they have, and the less you have to worry about.

It's a Future Foes-stamped card, but the art has a Future Foe getting blasted by two Legionaires...no love for the bad guys, even on their own plot twists.
That's bad beats. See you next Wednesday for another Legion preview!
xstreamzero Chain Lightning

Ooh, a new sexy card from Legions. Let's see what it can do...

Chain Lightning
Plot Twist/1
Play Chain Lightning only if you control a Future Foes character.
Target attacker or defender gets -2 DEF this attack and an additional -2 DEF this attack unless an opponent discards a card.

Wow. I don't know what the heck Future Foes are, but the card itself sounds fantastic. The fact that you can use it when they are attacking OR defending makes the card super versatile. You automatically get -2 DEF for their character and as an additional bonus, they can choose another -2 DEF or discard a card. Talk about a win-win situation. And I like how it says "unless AN opponent discards a card". That would be silly in a multiplayer format.

DC Modern: 4/5
Silver Age: 4/5
Golden Age: 3/5
Overall: 3/5

Very nice preview card. Very nice indeed...

xstreamzero

Scott
Gerhardt

I think what we have here is a fairly decent limited card, but nothing that will see huge play in Constructed.  Anytime you can add to offense or subtract from defense anything 2 or more, you have a trick that is limited playable.  We are assuming that Future Foes will be a solid enough team to make it playable, but if so I would generally think it will be.  Expect your opponent to discard kinda often as they will seldom want -4, especially if they are on defense.  I like that it’s multi-useful, working both ways.  That will make this a card that makes most limited decks.  In Constructed, usually a card has to do a bit more to make the cut.  Possibly in some Modern Age tournaments, but forget anything outside of that.

Constructed: 2.5
Limited: 4


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