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Pojo's VS System Card of the Day

  Stargate

Card #MHG_084

Activate, discard a card >>> Return a character you control with cost 2 or greater to its owner's hand. If you do, search your deck for a Kree character card, reveal it, put it into your hand, and shuffle your deck. Use this power only during your recruit

Date Reviewed: 10.11.06

Constructed Modern Age Average Rating: 4.25
Constructed Golden Age Average Rating: 4.25
Limited Average Rating: 2.75


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Stargate

Basics: Stargate is the search-all for any Kree deck. By activating and discarding a card you can return a character with a cost of 2 or greater to your hand to search your deck for a Kree character.
Constructed play: Stargate was basically made for the Kree press theme. Outside of this, I wouldn't consider using this card. After all reducing your board presence is only good if you can somehow make up for it during the following turn. Limiting a search card down to only one theme for a particular affiliation really takes a lot out of a card, imo, but since press is the main theme for Kree anyway I guess in this instance it isn't so bad.
Limited play: In this format, this card becomes sub-par. While a search is still a search and is certainly better than nothing, its team-stamped restrictions and cost prohibit it from being truly worth its rarity. I say only include this card in your deck if you get good Kree characters and not the other way around.

Ratings:
MMA constructed - 4.0/5.0 ...This card was really only made for Kree press decks.
GA constructed - 4.0/5.0 ...ditto

Limited - 2.5/5.0 ...It is still a search card.
 
scyther8
 
"To infinity and beyond!"

Today is Stargate, a versatile tutor for Kree decks.

Stargate
Location
2 threshold
Rarity: Rare

Activate, discard a card >>> Return a character you control with cost 2 or greater to its owner's hand. If you do, search your deck for a Kree character card, reveal it, put it into your hand, and shuffle your deck. Use this power only during your recruit step.

Stargate's glaring restriction of using it only during your recruit step may sound like a detriment, but it's actually quite the opposite. Say on turn 2 you recruit your Dr. Minerva but miss hitting any characters with her effect. You go to turn 3 and still come up empty. Well, you can use Stargate to bounce Minerva back, search for another 2 drop like Kona Lor and play both Dr. Minerva and Kona Lor out. It's not a bad turn 3 play, especially if both Dr. Minerva and Kona Lor's effects both go off. Even as the game goes on, you need some way to return characters back to your hand to use again and again. On turn 5 or 6, bouncing a low character back to press out again while searching for another character to help your board presence is really versatile. Play at least 3.

All formats: A character tutor plus allows you to keep your press going. It'd be unfair if it didn't have the discard cost. 4.5/5

Sealed/Draft: If you went heavy with Kree, Stargate could prove useful. 3/5
 

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