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Pojo's VS System Card of the Day

  Terror Incognita

Card #DLS-042

------

Date Reviewed: 06.22.07

Constructed Rating: 2.75
Limited Average Rating: 1.50


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason Bunch
Level 2 Judge
 
Terror Incognita

I've got to say, I kinda like this card. Like the guys on TAWC, i also have a soft spot for any card that lets you win the game immediately. On first glance, this is a tough win condition to pull off, but then people said that about Rigged Elections and Xavier's Dream, and people have made crazy bank off proving those people wrong.

Terror Incognita rewards a player who can deal 45 damage by the end of Turn 4, by allowing them to deal the final 5 points with this card on Turn 5 and get a possible win in the build phase. One could also wait until after combat on Turn 5, and then hope to be able to deal the final 5 with Terror Incognita and win before the endurance check in the recovery phase, especially if dealing this damage has left their own endurance at 0 or lower.

If I were going to build a Modern Age deck to run Terror Incognita in as a win condition, I'd do it like
this: I'd run a standard Sinister Syndicate rush deck (all MTU guys), which has the ability to win on Turn 4 by itself. Then, assuming I'd taken my opponent down enough, I'd just drop a 1-drop Legionnaire with Cosmic, and two 2-drop Legionnaires with Cosmic (yes, it is possible), then Terror Incognita before my opponent had a chance to make an attack. The only drawback to this, is that the Syndicate rush really wants to use Carnage and Spider Hunt, meaning that it's blowing up it's own resources, making it impossible to play Terror Incognita on 5.

With an alternate-win card, there are two ways to go about it. The first is to build a deck that does nothing but get you to the win condition. 4 copies of Terror Incognita, Cosmic Legionnaires, ways to put cosmic counters back on Legionnaires, and crazy combat pumps to deal as much damage as possible. Than there's the other way, playing a regular deck with Legionnaires that can win on it's own, then tossing in a couple of copies of Terror Incognita as an insurance policy. See, there's enough Legionnaires with Cosmic-Surge, that you could let them get their counters, then remove them to play Terror Incognita before the endurance check (great play if you're about to lose a game, or if your opponent is going to get the initiative the next turn and you're both in single digits). It's not the most efficient way to play the card, and most people will tell you that you'd be better off replacing those copies of Terror Incognita with cards that iwll help you win consistently, but it's your deck, and your mileage may vary. Do I expect to see a lot of Terror Incognita in Indy? Not unless I'm packing some plot twist negation. Still, it's an interesting puzzle for deckbuilders.

Rating: 3/5
xstreamzero Terror Incognita

Hmm…

Terror Incognita
Plot Twist/5
As an additional cost to play Terror Incognita, remove three cosmic characters from Legionnaires characters you control.
Target player loses 5 endurance. Then, if that player has 0 or less endurance, he loses the game.

I know what you’re thinking. If you had Chameleon, you wouldn’t have this problem. You must be crazy to think that.

First of all, turn five seems to be the ending point with the Legionnaires deck. You’re swarming pays off, and on turn five you knock them down till they have 5 endurance and use Terror Incognita for the game, provided you have three cosmic counters, which Legionnaires have plenty of. Or, use a Savage Beatdown or something. It does basically the same thing, at no cost to you. The only advantage to Terror Incognita is you win instantaneously, you don’t have to do Wrap-Up. Kinda like Ape. But you can’t make a deck around Terror Incognita, it’s a means to an end, not the end to the means.

Modern Age: 2/5
Silver Age: 1/5
Golden Age: 1/5
Overall: 1/5

Not worth it…

xstreamzero
Dead
End
Mikie
Terror Incognita

5 cost Plot Twist

As an addtional cost to play Terror Incognita, remove three cosmic counters from Legionnaires characters you control.

Target player loses 5 endurance. Then, if that player has 0 or less endurance, he loses the game.

Hmm. Interesting. Legionnaires seem to have plenty of Cosmic counters to spend on this. This card can be an amazing finisher. And that is exactly what it is. I've played with several players that don't realize you don't immediatly lose when you hit 0 or less. You have until the recovery phase to gain some health back. This card flat out ends it if the person you play it against is at 0 or less Endurance. Like I said. Excellent Finisher. Really, this card should be called Finishing Move... :)

Sealed: 2/5 You may not see enough Legionnaires here to make use of this card.

Constructed: 4/5 If you are playing Legionnaires, I don't see why you WOULDN'T play as many of this card as you possibly can stuff into a deck.
_Si Terror Incognita
Cost 5
Plot Twist

“Word just came in! There’s been a rebellion on Lallor, and for a change…
…it’s not us”.
-Ultra Boy

Ah Mark Waid. You are so awesome. You’ve saved me from having to write an intro yet again.

(Secret Hint: Mark Waid wrote the issue of Legion that the quote was taken from)

Anyway Terror Incognita is an interesting number. Remove three cosmic counters from Legionnaires characters you control and your opponent loses 5 endurance. Then if you opponent has 0 or less endurance you win the game.

The benefit of this card is that you win the game there and then. Additional related bonuses are that it doesn’t go to wrap up, your opponent can’t attack you back, and you could have 0 or less endurance, be screwed over, then play this card and win.

The problem is that it only does 5 damage, it’s not continuous and you have to remove the counters specifically from Legionnaires to play it.

Legionnaires aren’t a burn deck, so it isn’t some clever de facto finishing move, and you’ll have to be pretty selective about using this outside of a mono-team deck.

However, the point still remains that this can be a clever way to finish the game.

The card has potential, if nothing else.

Sealed: 1
Constructed: 2

_Si

“You must learn the ways of the force if you are to come with me to Alderaan”

The first person to e-mail me wins a pony….sihitmanparkes@yahoo.co.uk
 

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