From:  [pyoung@namginc.com]
Subject: BEATDOWN strategy/Nothing overly-situational

Bonuses abound for players who stick with a team affiliation: They are everywhere, on the Characters, Locations and Plot Twists. Requirements on certain cards also make it desirable to stick with a team. The characters with oversized stats for the resource cost should be given priority for beatdown, with NO equipment cards and only the plot twists that boost ATK and DEF while attacking or defending. The location card: the one that lets you look at the top card of you deck and decide to keep it or place it on the bottom. This makes it so most of your resource row will be suprise pump-ups and pump-ups will be played from hand, saving them for when the timing is right. The character list begins with the 3-cost Thing, and all the obvious ones without inconvenient to-play requirements. Instead of 1 and 2-cost effect monsters, reply on the rare plot twist that allows you to discard 2 cards from hand to stun all 2 and 1 cost effect characters with equipment that you opponent will most likely have out. Counter the weenie/equipment swarm! Beat'emdown!