Batman, Caped Crusader (DC Review)- Marvin Aquino

 

DC Origins Review: Batman, Caped Crusader

 

Today I’ll be reviewing one of the cards from the brand new DC Origins set.  This version of Batman is available in the Batman vs. Joker starter set.  Before I get more into this card here are the stats:

Batman, Caped Crusader

Rarity: Common

Team: Gotham Knights

Recruit Cost: 5

ATK 9
DEF 9

Whenever Batman stuns a defender, that defender’s controller loses endurance equal to that defender’s recruit cost. (This is in addition to the normal stun endurance loss)

 

The main power of this Batman version is his ability to essentially stun a defender twice.  During the all important turn 5, this could be the difference between a win and a loss.  His stats of 9/9 are what the average 5 drop has in the VS world, but with a lot of available ATK increases in the game it should be no problem to take down the likes of Thing, Heavy Hitter.  Getting Batman out on the fifth turn should be no problem with the help of cards like Bat-signal (which is similar to the FF Signal Flare) and Alfred Pennyworth (similar to Doom’s Boris).  The Caped Crusader is, in my opinion, in the top 4 when it comes to 5 recruit characters.  Sharing the spotlight with such cards as Quicksilver, Magneto, and Thing I believe that Batman will see a lot of play in tournaments.  The only real negatives I see in Batman are his average ATK and DEF.  He has no Loyalty requirements (Loyalty only allows the character to be recruited if another character of the same team is in play), he is a common card, and with all the support the Gotham Knights have you can get away with having one copy of this card in your deck.  Overall, I give Batman-Caped Crusader an 8.5/10 for his double stun ability and the no drawback requirement to recruit him.

 

Marvin Aquino

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