From: Johnathan.X.Wolfstone@wellsfargo.com [mailto:Johnathan.X.Wolfstone@wellsfargo.com]
Sent: Friday, May 20, 2005 10:25 AM

Subject: VS Underworld Cards list

VS Underworld Cards list:

Characters:

Lilith, Daughter of Dracula

Card Number:    MMK-144

Rarity:         Rare

Card Type:      Character

Cost:           1

Team:           Underworld

Attack:         0

Defense:                1

Range:          No

Flight:                 Yes

KO Lilith, reveal an Underworld character card from

your hand >>> Move target character with cost 1 or

less to your front row. Use this power only during the

combat phase.

Orb, Drake Shannon

Card Number:    MMK-152

Rarity:         Rare

Card Type:      Character

Cost:           1

Team:           Underworld

Attack:         0

Defense:                1

Range:          Yes

Flight:                 No

Concealed. (This character comes into play in the

hidden area.)

Activate >>> Target hidden character you control gets

+1 ATK this attack.

Activate, discard a character card with concealed >>>

Draw a card.

Tryks, Army

Card Number:    MMK-158

Rarity:         Common

Card Type:      Character

Cost:           1

Team:           Underworld

Attack:         1

Defense:                1

Range:          No

Flight:                 Yes

Discard Tryks >>> Target character gets -1 ATK this

attack. Use this power only while Tryks is in your hand.

New Blood, Army

Card Number:    MMK-150

Rarity:         Common

Card Type:      Character

Cost:           1

Team:           Underworld

Attack:         2

Defense:                1

Range:          No

Flight:                 Yes

Whenever New Blood becomes stunned, KO it unless

you pay 1 endurance.

Shelob, Queen of Spiders

Card Number:    MMK-154

Rarity:         Uncommon

Card Type:      Character

Cost:           1

Team:           Underworld

Attack:         2

Defense:                1

Range:          No

Flight:                 No

Loyalty.

When Shelob comes into play, put the top four cards

of your deck into your KO'd pile. Gain 1 endurance for

each character card with concealed you put into your

KO'd pile this way.

Steel Wind, Cyborg Cyclist

Card Number:    MMK-156

Rarity:         Common

Card Type:      Character

Cost:           2

Team:           Underworld

Attack:         1

Defense:                4

Range:          Yes

Flight:                 No

Activate >>> Put the top card of your deck into your

KO'd pile.

Nekra, Nekra Sinclair

Card Number:    MMK-149

Rarity:         Uncommon

Card Type:      Character

Cost:           2

Team:           Underworld

Attack:         2

Defense:                2

Range:          No

Flight:                 No

Activate >>> Reveal the top two cards of your deck.

Put each revealed Underworld character card with cost

2 or less into your hand. Put all other revealed cards

on the bottom of your deck. If you put two cards into

your hand this way, discard a card.

Werewolf by Night, Jack Russell

Card Number:    MMK-161

Rarity:         Common

Card Type:      Character

Cost:           2

Team:           Underworld

Attack:         2

Defense:                2

Range:          No

Flight:                 No

Concealed. (This character comes into play in the

hidden area.)

At the start of the combat phase, if you control the

initiative, Werewolf by Night gets +1 ATK and +1 DEF

this turn. Otherwise, put the top card of your deck

into your KO'd pile.

Deacon Frost, Vampire Master

Card Number:    MMK-141

Rarity:         Rare

Card Type:      Character

Cost:           2

Team:           Underworld

Attack:         2

Defense:                3

Range:          No

Flight:                 Yes

Boost X: When Deacon Frost comes into play, put X

character cards named New Blood from your KO'd pile

into your front row.

Zodiak, Norman Harrison

Card Number:    MMK-163

Rarity:         Common

Card Type:      Character

Cost:           2

Team:           Underworld

Attack:         3

Defense:                2

Range:          Yes

Flight:                 No

Zodiak can team attack as though he had all team

affiliations.

Boost 3: When Zodiak comes into play, he gets +X ATK

and +X DEF this turn, where X is the number of cards

in your hand.

Marie Laveau, Voodoo Priestess

Card Number:    MMK-145

Rarity:         Uncommon

Card Type:      Character

Cost:           3

Team:           Underworld

Attack:         3

Defense:                5

Range:          Yes

Flight:                 No

Pay 2 endurance >>> Move each of your characters.

Skinner, Psychotic Shredder

Card Number:    MMK-155

Rarity:         Common

Card Type:      Character

Cost:           3

Team:           Underworld

Attack:         4

Defense:                2

Range:          No

Flight:                 No

Concealed. (This character comes into play in the

hidden area.)

Discard a card >>> Skinner gets +1 ATK and +1 DEF

this turn.

Brother Voodoo, Jericho Drumm

Card Number:    MMK-002

Rarity:         Common

Card Type:      Character

Cost:           3

Team:           Underworld

Attack:         4

Defense:                4

Range:          No

Flight:                 No

Activate, discard a card >>> Put any number of cards

from your hand on the bottom of your deck, then draw

that many cards.

Activate, discard a card >>> Discard any number of

cards, then draw that many cards. Use this power only

if you control an Underworld character.

Suicide, Chris Daniels

Card Number:    MMK-157

Rarity:         Common

Card Type:      Character

Cost:           3

Team:           Underworld

Attack:         4

Defense:                5

Range:          No

Flight:                 No

When Suicide is put into a KO'd pile from play, you may

discard two Underworld character cards. If you do, put

Suicide into your front row and Suicide cannot attack

this phase.

Morbius, The Living Vampire

Card Number:    MMK-148

Rarity:         Common

Card Type:      Character

Cost:           3

Team:           Underworld

Attack:         5

Defense:                3

Range:          No

Flight:                 Yes

When Morbius comes into play, you may search your

deck for a card named Hypnotic Charms, reveal it, put

it into your hand, and shuffle your deck.

Centurious, The Soulless Man

Card Number:    MMK-140

Rarity:         Common

Card Type:      Character

Cost:           4

Team:           Underworld

Attack:         7

Defense:                7

Range:          Yes

Flight:                 No

Discard an Underworld character card with cost of 2 or

less >>> Power-up target attacker or defender you

control.

Anton Hellgate, Thanatologist

Card Number:    MMK-136

Rarity:         Common

Card Type:      Character

Cost:           4

Team:           Underworld

Attack:         8

Defense:                6

Range:          Yes

Flight:                 Yes

Boost 1: When Anton Hellgate comes into play, discard

any number of cards. Anton Hellgate gets +1 ATK and

+1 DEF this turn for each card you discarded this way.

Blackout, Master of Darkness

Card Number:    MMK-139

Rarity:         Uncommon

Card Type:      Character

Cost:           4

Team:           Underworld

Attack:         8

Defense:                6

Range:          No

Flight:                 No

Concealed. (This character comes into play in the

hidden area.)

Discard a card >>> Move Blackout to your hidden area

or your visible area.

Reaper, Vampire Armageddon

Card Number:    MMK-153

Rarity:         Common

Card Type:      Character

Cost:           4

Team:           Underworld

Attack:         12

Defense:                1

Range:          No

Flight:                 No

Concealed. (This character comes into play in the

hidden area.)

At the start of the build phase, KO a character you

control.

Mephisto, Soulstealer

Card Number:    MMK-147

Rarity:         Uncommon

Card Type:      Character

Cost:           5

Team:           Underworld

Attack:         5

Defense:                8

Range:          Yes

Flight:                 Yes

Concealed. (This character comes into play in the

hidden area.)

Reveal an Underworld character card from your hand

>>> Remove any number of target character cards in a

KO'd pile from the game. Mephisto gets +1 ATK this

turn for each card you removed this way.

Vengeance, Michael Badilino

Card Number:    MMK-160

Rarity:         Common

Card Type:      Character

Cost:           5

Team:           Underworld

Attack:         7

Defense:                9

Range:          Yes

Flight:                 No

Concealed. (This character comes into play in the

hidden area.)

Pay 1 endurance >>> Remove target character card in

an opponent's KO'd pile from the game. If you do,

Vengeance gets +7 ATK this turn while attacking a

character with the same name as the card you

removed this way. Use this power only once per turn.

Blade, The Daywalker

Card Number:    MMK-180

Rarity:         Common

Card Type:      Character

Cost:           5

Team:           Underworld

Attack:         8

Defense:                8

Range:          No

Flight:                 No

Loyalty. Recruit Blade only if you control an Underworld

character.

Marvel Knights and Underworld characters you control

get +2 ATK while attacking and +2 DEF while

defending.

Boost 1: Blade comes into play with two +1 ATK / +1

DEF counters on him.

Dracula, Vlad Dracula

Card Number:    MMK-143

Rarity:         Rare

Card Type:      Character

Cost:           5

Team:           Underworld

Attack:         8

Defense:                8

Range:          No

Flight:                 Yes

Concealed. (This character comes into play in the

hidden area.)

Whenever Dracula stuns a character, move that

character to your front row and recover it unless its

controller pays 5 endurance.

Zarathos, Spirit of Vengeance

Card Number:    MMK-162

Rarity:         Common

Card Type:      Character

Cost:           5

Team:           Underworld

Attack:         10

Defense:                11

Range:          Yes

Flight:                 Yes

As an additional cost to play Zarathos, return an

Underworld character you control to its owner's hand.

Deathwatch, Unrepentant Killer

Card Number:    MMK-183

Rarity:         Common

Card Type:      Character

Cost:           5

Team:           Underworld

Attack:         11

Defense:                11

Range:          No

Flight:                 No

Loyalty. Recruit Deathwatch only if you control a Crime

Lords character.

Defenders you control have reinforcement.

Boost 1: When Deathwatch comes into play,

characters you control get +3 ATK while defending

with reinforcement this turn.

Dracula, Lord of the Damned

Card Number:    MMK-142

Rarity:         Common

Card Type:      Character

Cost:           6

Team:           Underworld

Attack:         11

Defense:                10

Range:          No

Flight:                 Yes

Concealed. (This character comes into play in the

hidden area.)

Whenever Dracula stuns a character, put two +1 ATK /

+1 DEF counters on Dracula.

Boost 1: When Dracula comes into play, he gets +2

ATK and has invulnerability this turn.

Asmodeus, Duke of Hell

Card Number:    MMK-137

Rarity:         Uncommon

Card Type:      Character

Cost:           6

Team:           Underworld

Attack:         12

Defense:                11

Range:          Yes

Flight:                 Yes

Activate, discard an Underworld character card >>>

Each player KO's a resource he controls. Use this

power only during the combat phase.

Blackheart, Son of Mephisto

Card Number:    MMK-138

Rarity:         Common

Card Type:      Character

Cost:           6

Team:           Underworld

Attack:         14

Defense:                10

Range:          Yes

Flight:                 No

Discard an Underworld character card >>> Blackheart

cannot be stunned while attacking a character with

cost of 4 or less or while defending against a character

with cost of 4 or less.

Varnae, First Vampire

Card Number:    MMK-159

Rarity:         Rare

Card Type:      Character

Cost:           7

Team:           Underworld

Attack:         15

Defense:                13

Range:          No

Flight:                 Yes

Activate >>> Target attacker gets -15 DEF this

attack, and Varnae cannot be stunned this attack. Use

this power only if you have three or more Underworld

character cards in your KO'd pile.

Nightmare, Dark Lord of Dreams

Card Number:    MMK-151

Rarity:         Common

Card Type:      Character

Cost:           7

Team:           Underworld

Attack:         15

Defense:                14

Range:          Yes

Flight:                 No

Concealed. (This character comes into play in the

hidden area.)

When Nightmare comes into play, if you control

another Underworld character, KO a resource you

control. If you do, put a card from your KO'd pile face

down into your resource row.

Mephisto, Father of Lies

Card Number:    MMK-146

Rarity:         Rare

Card Type:      Character

Cost:           8

Team:           Underworld

Attack:         15

Defense:                20

Range:          Yes

Flight:                 Yes

Recruit Mephisto only if you have three or more

Underworld character cards in your KO'd pile.

You cannot lose the game.

At the start of your attack step, KO three characters

you control.


Plot Twists:

Blown to Pieces

Number:         MMK-187

Rarity:         Common

Card Type:      Plot Twist

Cost:           1

Ongoing:                No

Target defender you control gets +3 ATK this attack.

If Blown to Pieces is in your resource row and you

control a Crime Lords character and an Underworld

character, that defender gets an additional +2 ATK

this attack and you may replace Blown to Pieces.

Children of the Night

Number:         MMK-166

Rarity:         Common

Card Type:      Plot Twist

Cost:           1

Ongoing:                Yes

Ongoing: Hidden Underworld characters you control get

+1 DEF.

Whenever a hidden attacker you control causes

breakthrough to a player, that player loses 1

endurance.

Evil Awakens

Number:         MMK-169

Rarity:         Uncommon

Card Type:      Plot Twist

Cost:           1

Ongoing:                No

Target hidden character you control gets +2 ATK this

turn. You may return an Underworld character card

from your KO'd pile to your hand.

Gravesite

Number:         MMK-170

Rarity:         Uncommon

Card Type:      Plot Twist

Cost:           1

Ongoing:                Yes

Ongoing: At the start of the draw phase, each player

draws a card, then discards a card. Each player who

discards an Underworld character card this way gains 1

endurance.

Hell's Fury

Number:         MMK-185

Rarity:         Common

Card Type:      Plot Twist

Cost:           1

Ongoing:                No

Target attacker you control gets +2 ATK this attack. If

Hell's Fury is in your resource row and you control a

Marvel Knights character and an Underworld character,

that attacker gets an additional +1 ATK this attack

and you may replace Hell's Fury.

Hypnotic Charms

Number:         MMK-171

Rarity:         Common

Card Type:      Plot Twist

Cost:           1

Ongoing:                Yes

Play Hypnotic Charms only if you control an Underworld

character.

Ongoing: Affiliated characters you control and affiliated

cards in your KO'd pile have the affiliations of each

character card in your KO'd pile. (This is in addition to

their other affiliations.)

Mist Form

Number:         MMK-173

Rarity:         Uncommon

Card Type:      Plot Twist

Cost:           1

Ongoing:                No

Target Underworld attacker you control cannot be

stunned this attack. Draw a card.

Characters you control cannot attack this turn.

Wake the Dead

Number:         MMK-178

Rarity:         Uncommon

Card Type:      Plot Twist

Cost:           1

Ongoing:                No

Search your deck for an Underworld character card

with the same name as a character in play or a

character card in your KO'd pile. Reveal that card and

put it into your hand. Shuffle your deck.

Blood Hunt

Number:         MMK-165

Rarity:         Rare

Card Type:      Plot Twist

Cost:           2

Ongoing:                Yes

As an additional cost to play Blood Hunt, exhaust an

Underworld character you control.

Ongoing: Underworld characters you control have

flight.

If an Underworld character you control would become

powered-up, you may have it get +2 ATK this attack

instead.

Day of the Dead

Number:         MMK-186

Rarity:         Common

Card Type:      Plot Twist

Cost:           2

Ongoing:                No

As an additional cost to play Day of the Dead, put an

Underworld or X-Statix character card from your KO'd

pile on the bottom of your deck.

Target character gets +2 ATK this attack.

Shadow Step

Number:         MMK-174

Rarity:         Common

Card Type:      Plot Twist

Cost:           2

Ongoing:                No

Play Shadow Step only if you control an Underworld

character.

Target hidden character's controller moves that

character to his visible area. If that player has six or

more character cards in his KO'd pile, that character

gets +1 ATK and +1 DEF and has flight and range this

turn.

Black Magic

Number:         MMK-164

Rarity:         Common

Card Type:      Plot Twist

Cost:           3

Ongoing:                No

Play Black Magic only during your first attack this turn.

Put an Underworld character card from your KO'd pile

on the bottom of your deck. If you do, target attacker

gets +3 ATK and +3 DEF this attack.

Strength of the Grave

Number:         MMK-175

Rarity:         Common

Card Type:      Plot Twist

Cost:           4

Ongoing:                No

As an additional cost to play Strength of the Grave,

put X Underworld character cards from your KO'd pile

on the bottom of your deck.

Choose one: Target character gets +X ATK this

attack; or target character gets +X DEF this attack.

Witching Hour

Number:         MMK-179

Rarity:         Rare

Card Type:      Plot Twist

Cost:           7

Ongoing:                No

As an additional cost to play Witching Hour, pay 2

resource points.

Choose any number of Underworld character cards in

your KO'd pile each with a cost of 2 or less. During

your recruit step this turn, for each of those cards,

you may recruit it as though it were in your hand, and

you may pay 2 endurance rather than pay its recruit

cost.

Dark Embrace

Number:         MMK-167

Rarity:         Rare

Card Type:      Plot Twist

Cost:           8

Ongoing:                No

Play Dark Embrace only during your recruit step and

only if you control an Underworld character.

Discard up to eight cards. Put an Underworld character

card with cost less than the number of cards you

discarded this way from your hand into your front row.


Locations:

Dracula's Castle

Number:         MMK-168

Rarity:         Uncommon

Card Type:      Location

Cost:           2

Activate >>> Target defender gets +1 DEF this attack.

Activate, put an Underworld character card from your

KO'd pile on the bottom of your deck >>> Gain 3

endurance.

Club Dead

Number:         MMK-177

Rarity:         Common

Card Type:      Location

Cost:           3

Activate, put an Underworld character card from your

KO'd pile on the bottom of your deck >>> Recover

target stunned character with cost of 3 or less you

control.

Infernal Gateway

Number:         MMK-172

Rarity:         Uncommon

Card Type:      Location

Cost:           3

Activate, discard three cards >>> Return target card

from your KO'd pile to your hand. Use this power only if

you control an Underworld character.


Equipment:

The Darkhold

Number:         MMK-176

Rarity:         Common

Card Type:      Equipment

Cost:           1

The Darkhold costs 1 less to recruit while you control

an Underworld character.

Equipped character has "Activate >>> Put the top card

of your deck into your KO'd pile. If it's a character

card, gain 4 endurance."