Docstar7's VS. Top Ten List. Top Ten Commons for Draft These are, in no particular order, my top ten commons for draft. There aren't things your going to want to grab on picks 1, 2, or 3, but once the Rare and Uncommons are gone, these are the cards that you're going to want to grab. Save Logan, these cards don't require you to go with a larg number of team cards, if any. Of course, you're still going to want to try and go with 2 teams, 1 if you can, but that's not always possible. And again, these are in no particular order. Wolverine:Logan - 3 drop, 6/6, You have to reveal another X-men character to recruit him. That can hinder him a bit, but with the x-men characters the most prevalent type of cards in the boosters, it shouldn't be hard to find a couple more that you can use, even if just to get out Logan. So what do you get? Just the most powerful 3 drop in the game. If you get him out turn 3, your opponent isn't going to have anything that can stand up to him. It's pretty much an easy stun, maybe a coiuple points of BEL. Heck, this guy can stand up to many 4 drops out there with very little help. Destiny - 1 drop, 0/2. Nothing special there. She's not going to take any BEL on the first turn if you get her out, but she ain't doing any damage either. Then you've got her effect. It can be killer any time, more so mid to late game when Endurnace loss is a bit more of an issue. Name a character, when that character becomes stunned it's contorller loses 4 endurance. Only use this power during the Build Phase May not sound like much, but it's nothing to scoff at either. It's not team dependant, so she can be used anywhere. While the power is good late game, she can be a liability if you can reinforce her. Scarlet Witch - 5 drop, 9/10, Whenever an opponent uses a character's activated power, that opponent loses 5 endurance. Hmm, not too bad. Agian, we have a non team dependent power,although that's just pretty much a bonus for her. What we are really looking at is the 9/10. Better stats in a 5 drop are hard to come by, especially in a draft. the 10 def should be good to not get her stunned, while she stuns your opposition. And in draft, big hitters are a very good thing. If you're droppong 5's and 6's, while your opponent is dropping a couple 2's and 3's, your going to win. Dr. Doom:Victor Von Doom - 6 drop, 13/12, While you control another non-stunned Doom character, your opponents may not play plot twists from their resource rows. Again, the power is a bit secondary, although very powerful. It shouldn't be hard to draft a couple doom characters, although wether or not they are on the field when you get out Doom is different. Limiting the things your opponent can do with resources is huge, but then so is Doom. At 13/12, he's stronger than most other 6 drops. And you aren't likely to see something that Doom can't stun. Bigger is better. Doom is big, bigger than most. Acrobatic Dodge - Target defender you control gets -3 ATK and +3 DEF for this attack. Protection. A very good card, both in and out of draft. you get to protect a character, save yourself some endurance. Granted, you aren't going to be stunning anyone in return with the attack drop, but you can just attack them back if you want. Burn Rubber - Target character you control is reinforced this turn. You may move that character to your front row or support row. You probly aren't going to use the second part of the effect much, but it may come in handy sometime. Reinforcing is key to winning in draft. You should try to go 2 teams if you can. If you can't scoop up this card. even if you can draft 2 teams, still scoop up this card. It'll save you a character that you can use to attack with, reinforce someone else with, use a power. This is an all around great card. Base of Operations - Activate > Look at the top card of your deck. You may put that card on the bottom of your deck. While not giving an card advantage, it does give you more options. Check the top card, not what you need, throw it to the bottom. This card saved me numerous times in draft. Options are great. You can even use it just to mess with your opponent. Finishing Move - As an additional cost to play Finishing Move, exhaust a character you control. KO target stunned character. Quick and easy disposal. Your opponent draft a Feral Rage? This should take care of it. This can help you at anytime, wether it just takes out a big gun, or it let's you choose which characters your opponent keeps. Field advantage is good. Well, any advantage is good. Flying Kick - Target character has flight this turn. While attacking this turn, that character gets +3 ATK. What's not to love about this card. Attack boost, flight, greatness. You're opponent have a pesky 1 drop in the support row you can't get to that's back there reinforcing against all your attacks? Just go get him. This let's you get there, and get there hard. Unstable Molecules - Equipped character gets +1 DEF. KO Unstable Molecules > Equipped character gets +3 DEF this turn. Sure, attack boosts are nice. I think Defense boosts are nicer. No cost, so you can use it any time. +1 not enough to save you, then get +3 instead, and take care of the threat later on. It's a very unassuming card, but it be very effective in determining how your opponent attacks. They may hesitate to attack becasue you could just KO the card to pump the defense, giving you a limited sort of field advantage. Honorable Mention Cyclops:Slim - If you're going X-men, grab him. His power will let you take out anything. Ant-Man - A 2/1 for 1 is good, but his effect of not letting your opponent reinforce a front row character can be devestating if they don't properly set-up thier field. Blob - 4 drop, 6/9. Not much is going to take out 9 defense at the 4 spot. And if you go Brotherhood, this is a must if you see him. Not letting your opponent get to the support row will save you some endurance. Dual Sidearms - Just like Molecules, it free, it's range, it's 2 attack. It's not going to change your opponents attack strategy as much, but it will let you hide in the back and still swing away. Jason / Docstar7 reach me at Docstar7@yahoo.com