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Q's Universe

SWAT
7.26.04



Characters: 40

24x GCPD Officer
4x Longshot
4x Harvey Bullock
4x Commissioner Gordon
4x Batman (7)


Plot Twist: 12

4x Fizzle
4x Cover Fire
4x Airborne Assault

Locations: 8

4x Clock Tower
4x GCPD Headquarters


Ever wondered who all the brave, fearless and abused poor officers in Gotham are? You’ve always seen them in the background and they’re tire of living under the shadow of the Bat. They’re here to make a stand and show how well they can do whatever it is that they do. = p

If you’ve made the great mistake of reading any of my previous articles (-_-;) you know I’m not a big fan of Sentinel Swarm because I personally feel the deck archetype is too fragile. This deck might look a lot like a Swarm deck but it has a lot more to offer and is more reliable than your average Swarm deck. I know what you’re thinking, and yes Fizzle is as good as it gets but you can’t forget about the Clock Tower which for all intents and purposes is a better Night Vision and with The Dark Knight you have a late game finisher.

The Dark Knight is your champion in the deck. The entire deck revolves around getting a lot GCPD officers in play and keeping as many of them alive as possible. The Longshot/Clock Tower combo should give you all the card advantage you’ll ever need and once you drop The Dark Knight you’ll pretty much draw whatever is left of your deck by using his ability and exhausting all your officers in play. You should have about 30 something cards in your hand after you play The Dark Knight. Then it’s just a matter of finding the weakest link or using Harvey Bullock to ensure your opponent won’t be able to reinforce the guy Batman will be taking out.

I am well aware that your opponent can play Overload, or Burn Rubber but those are just minor set backs. As long as you don’t see a Professor X (7) on the other side of the field you’ll be fine. In the off the wall case that you’re opponent plays him you can still take him out with out needing Batman. Simply play Airborne Assault and with GCPD Headquarters in play you’ll be able to get rid of him for good.

The Cover Fires are there to protect Longshot more than anyone because he’s the one crack in the armor. No one can reinforce him and you don’t have anything fancy like Burn Rubber to protect him. The deck doesn’t really need Burn Rubber or any other plot twist that cost one because with DC in the environment there’s practically no reason why your opponent’s shouldn’t be packing Not so Fast.

I know I normally write a lot more than this but this deck is as basic as it gets. Don’t keep a starting hand unless you have a Clock Tower or a Longshot and every time you use Longshot you’ll be naming GCPD officer and another card. If you get Longshot first is normally good to name Clock Tower because as soon as you get those two cards working together you have an amazing card drawing engine. Save the Airborne Assault/ GCPD Headquarters to take out a major thread which could be just about anything that drops after turn four. The GCPD Headquarters are still good even with out the Airborne Assault so don’t be afraid to use it. After all is better for your opponent to KO this location than the Clock Tower. ^_<


Wow! That’s pretty much it and I believe this might be the smallest killer deck I’ve done up to date. Enjoy the deck and I’ll make sure update the deck if I find something nifty. = )


This is Q signing off.

 


IQ


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