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VS Deck Garage
Yata Locker Nick

by Paul Hagan

08.31.04

Hey all, and welcome to another edition of the VS Deck Garage!  I got back from GenCon earlier this week (I guess Monday morning), and I had to jump right back into classes the very next day.  Ugh!  Where am I going with this whining?  Well, if you haven’t gotten an answer to your e-mail, that is the reason why.  I am currently sorting through the last few as I type this, so I should be all caught up and helping you with all your needs here shortly!

 

That said, I made a *huge* mistake!  While clearing out my e-mail, I managed to reply to all of my VS Deck Garage e-mails (I also do Magic: The Gathering Deck Garage here on Pojo, for those who didn’t know) – leaving me with nothing to use for this week’s deck garage!  Thus, I took my search to Pojo’s message boards, and I found a post requesting help from a guy named “Yata Locker Nick”.  It simply asked for help, and gave this decklist:

 

CHARACTERS (26):

7 Robot Sentry, Army

6 Doom-Bot, Army

4 Dr. Doom, Diabolic Genius

2 Robot Destroyer, Army

2 Victor Von Doom II, Son of Doom

4 Dr. Doom, Victor Von Doom

2 Sub-Mariner, Ally of Doom

1 Dr. Doom, Lord of Latveria

 

PLOT TWISTS (30):

4 Acrobatic Dodge

4 Bitter Rivals

4 Faces of Doom

4 Mega-Blast

4 Micro-Size

4 Mystical Paralysis

1 Overload

2 Savage Beatdown

1 The Power Cosmic

 

LOCATIONS (4):

4 Doomstadt

 

The first thing I want to for Nick is throw in Boris, Personal Servant of Dr. Doom.  He really makes every Doom deck run well.

 

+4 Boris, Personal Servant of Dr. Doom

 

Next, Doom has a lot of trouble in the early game – all of their characters are weak, and they don’t exactly have plot twists that help here, either.  In the place of four of the Robot Sentries, I’m going to toss in Puppet Master, Philip Masters.  His lack of affiliation is acceptable, since he at least makes Nick’s opponent lose one attacker each turn.  I think he’s slightly better than Robot Sentry because he works well against Big Brotherhood and he doesn’t require another Doom character to be useful.

 

-5 Robot Sentry, Army

+4 Puppet Master, Philip Masters

 

I’m diggin’ the presence of Doom-Bot, so I’ll leave those be.  Ditto to Dr. Doom, Diabolic Genius.  There is a reason that guy hangs out times four in every deck with Doom in it.  Once we hit 5-Drops, I think Victor Von Doom II needs to make the trip.  He’s acceptable, but after playing VS a while, I’ve discovered that it is rarely a good thing to give your opponent a choice.  Yes, he can choose poorly, but he can also choose wisely and absolutely wreck you.  I’m throwing in more Robot Destroyer in his place.

 

-2 Victor Von Doom II, Son of Doom

+2 Robot Destroyer, Army

 

The presence of Faces of Doom really allows Nick to skimp out on running Dr. Doom, but I’m going to keep two in the deck (as opposed to the traditional one) because of DC’s biggest contribution to the VS Environment: Have a Blast!  Nick could get absolutely wrecked by Doom finding his way to the resource row, so it can’t hurt to have a back-up.

 

-2 Dr. Doom, Victor Von Doom

 

I’d like to up the count of Sub-Mariner, Ally of Doom to three, only because he can very easily end games, and you almost always want to draw him up.

 

+1 Sub-Mariner, Ally of Doom

 

The lone copy of Dr. Doom, Lord of Latveria is acceptable.  Some of you may be wondering why that is OK, but not only having one 6-Drop.  Well, I’m going to throw in the best 8-Drop in the game to run alongside Doom: Apocalypse.

 

+2 Apocalypse, En Sabah Nur

 

Apoc is just too good to pass up, especially in a deck that does such a good job of controlling the game and dragging it out.

 

Turning our attention to Plot Twists, the first thing I want to do to Nick’s deck is drop the plot twists that pump his characters…at least all but one of them.  I’m keeping in a single copy of Flying Kick, if only to cause havoc in the later turns of some games when an opponent thinks he or she can hide their characters.

 

-4 Mega-Blast

-2 Savage Beatdown

+1 Flying Kick

 

Next, Doom definitely doesn’t want to see Teen Titans running wild all over the board, so a lone copy of Flame Trap is going to sneak into the deck.

 

+1 Flame Trap

 

Bitter Rivals is a decent card, but with all of the other amazing cards that can find their way into a deck, it really can’t make the cut.  In its place here, I’m throwing in the uber-useful Have a Blast!, which will allow Doom to have some room to breath against New Brotherhood, Big Brotherhood, and a bit against Common Enemy. 

 

-4 Bitter Rivals

+3 Have a Blast

 

A lot of Doom decks seem to be able to handle a character once or twice, but an annoying character that keeps coming around really hurts them.  The fact that Doom tends not to have a lot of men ready at the end of turn means Finishing Move doesn’t quite fit the bill.  However, another DC card can – A Death in the Family.  For the cost of a few endurance, Nick can rid the world of some annoying characters.

 

+1 A Death in the Family

 

Micro-Size is another card that I don’t find to be completely awful, but it eats up slots that are better used elsewhere.  As I have said multiple times, Doom is at its weakest in the early game, when its opponents can set up a strong offense that Doom will have trouble defending against.  Enter: Reign of Terror.

 

-4 Micro-Size

+3 Reign of Terror

 

Finally, because I think it can’t possibly hurt to have one hiding out in every Doom deck, I’ll throw in a Gamma Bomb.  Nick shouldn’t rely on this card, as this deck isn’t running Beast or Latveria, but it can serve as a great reset button if things get out of hand.

 

+1 Gamma Bomb

 

That about wraps up work on Nick’s deck.  The final decklist looks something like…

 

CHARACTERS (32):

4 Boris, Personal Servant of Dr. Doom

4 Puppet Master, Philip Masters

2 Robot Sentry, Army

6 Doom-Bot, Army

4 Dr. Doom, Diabolic Genius

4 Robot Destroyer, Army

2 Dr. Doom, Victor Von Doom

3 Sub-Mariner, Ally of Doom

1 Dr. Doom, Lord of Latveria

2 Apocalypse, En Sabah Nur

 

PLOT TWISTS (24):

4 Acrobatic Dodge

1 A Death in the Family

4 Faces of Doom

1 Flame Trap

1 Flying Kick

1 Gamma Bomb

3 Have a Blast!

4 Mystical Paralysis

1 Overload

3 Reign of Terror

1 The Power Cosmic

 

LOCATIONS (4):

4 Doomstadt

 

I hope that helps, Nick!

 

I guess that about wraps up this week’s VS Deck Garage.  Make sure you check out Part One of my GenCon Report that is going up in and around the same time this article is going up.  The second half should be coming within a few days.

 

Happy gaming!

 

 

 
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