Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.12.06
Hello everyone it's ygofan again and today I review
Touched By Light.
It's a 1 cost Paladin Ability that is pretty simple
it heals 1 damage from target hero or ally and you
draw a card.
So it's a cheap decent ability that replaces itself
the only real problem is
that it is not a instant but it is still a pretty
decent card for the Paladin deck.
Sealed 4(Any cheap card that lets you draw is good
Raid 1(It only heals one damage so it won't really
Touched by Light
It's a Heal 1 for 1 Resource. So..it's not that
good. Vut, you get to draw a card! I'd play 2 of
these in a paladin deck because healing 1 from an
ally can save him from dying and let him fight
another day, plus with the card draw you have a
chance to draw into the Paladin Heal for 5 card.
Sealed: 3.00 - Card draw is a nice effect, and it
keeps an ally alive.
Constructed: 2.00 - So, The Other paladin heal is
better in terms of effectiveness, but this has a
cheap cost. I'd play both, personally.
Casual: 1.50 - Same as Constructed.
Raid: 2.00 - I played Horde against Onyxia, but I'd
probably this as a paladin because of the card draw
and perhaps to keep an ally alive. Any heals are
nice in raids, especially if you have 1 or 2
Touched by Light
It's cheap, it's useful and it draws a card.
Paladin's don't a lot of healing, and yes there are
cards that heal better than this one, however this
card gives you a draw effect. It will replace itself
on use and it will always do something because it's
a pretty certain fact you will lose life somewhere.
Paladins do have a nice selection of card draw,
which may leave this guy out but the fact that it
heals and draws is a nice combo. It would depend
largely with the other cards in the deck
Constructed: 3/5 (if you have other heals and other
draws, which are just better)
Sealed: 4/5 (very good pick, draw+heal = goodness)
Raid: 3/5 (only useful for the draw, which if the
deck is made to take on ony, can count for the win)
Whoops… Looks like protector week is next week, and
my post for yesterday was premature. I guess I just
wanted the holidays here so bad I jumped a week.
Touched By Light is a nice balanced card. The cost
is cheap, at 1 resource to activate, and 1 heal
point is fair for that price. But the real bonus is
in the card draw. Together, both effects enable the
Paladin player to maintain hand size, keep life
points of the Hero or an integral ally up, and
search for whatever clutch card they need to
vanquish the opponent. When you consider that better
heal cards give you about 2-3 heal points for each
resource cost, it’s pretty clear that this hybrid
card offers a draw instead of extra life. And that’s
fairly appropriate for a paladin.
Draft: 3.5 – Heal and draw. Just don’t draw too
much, unless you have some Blue Leaf Tubers handy.
Constructed: 4.0 – It’s not an overwhelmingly
powerful card, but it helps you find the cards that
are, at a reasonable price.
Raid: 4.0 – Cheap healing can help save an ally or
friendly hero and foil the dragon’s plans for a
round. Plus, draw power will help you dig out those
weapons and allys that the dragon fears…if you know
who/what they are.
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