Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.13.06
So I've got a french final today...Wish me luck, I
am going to NEED it.
Kaal's cost is high, but he might become one of the
best cards in WoW. I'd say he's a bit too high
costed for constructed, but in other formats he's
really nice. Since he's horde, put 4 Ophelia Barrows
in the deck, remove the opponents' allies from the
game, then destroy them. He's also got 6 Health, so
he has a high chance of living til the next turn if
Ophelia protects him.
Sealed: 3.00 - As long as you get more allies than
your opponent, you're in a good situation. Only
problem is, he's an epic.
Constructed: 2.50 - As soon as he hits, he's going
to be the target of many attacks. He probably won't
survive long enough for you to use him unless you
have 14 resources out. 7 for him, 7 to ativate.
Casual: 4.50 - Oh Kaal, you destroy the dreams of
Raid: 5.00 - Hey Onyxia, remember all of the allies
you killed? They're back, and pissed!
Maintenant je vais ne réussir pas une examen finale.
Je pense que la seule manière dont je passerai est
si je dors avec le professeur.
A deck would have to be build around this guy, which
is odd because isn't that supposed to be the point
of the hero? Matter of fact, he is just like a hero
in the regard that he is Unique, which means just
one of a kind can be in play. I would recommend a
lot of come into play abilities and a lot of
graveyard removal for the opponent. Which can
happen, but if it would pay off in the sense of,
"could it win?" is the question. If it were going
into a deck other than the one base around it, you
are getting a 5/6 for 7 that only one can be in
play. Not very useful.
Constructed: 2/5 (only in the right deck, and I mean
just for him)
Sealed: 2.5/5 (because he's a beater if nothing
Raid: 4/5 (actually quite useful because ony doesn't
have allies in the graveyard but you will be sure to
Hello everyone iam Ruichi and today we have Kaal
This 7 drop BEAST of a Orc is a great card to
topdeck late in the game
(right after they use blueleaf tubers) to gain
control. With the cost of 7
resources (the amout it takes to play him) all
players put all the allys in
there graveyard into play.With 6 life it wont die
soon and with 5 attack no
one will attack it. No real combos come to mind with
this card just if you
play warlock you can combo him with Forbidden
Knowledge to remove him
and redraw him when needed. He is in no way a Horde
staple and cann't
fit into just ANY deck.
Constructed: 2 ( 7 is just to high of a cost )
Raid: 4 (OMG ony killed all our allys....NO WORRIES
I HAVE KAAL... awww whats wrong ONY no allys?)
Kaal Soulreaper’s effect is too situational to make
it splashable into any horde deck. He’s tough to get
out at a cost of 7. Once out, he needs to survive a
turn before getting his effect off, unless you have
another 7 resources to spend. Then when his effect
is popped, both players return all allies from their
graveyards to play. So any ally with Ferocity, that
you return, can attack right away. It’s a nice
setup…except for that part where your opponent might
bring back a swarm of protectors. Doh!
In order to make this card’s power effective, you
have to tip the scales. Play it at the end of your
opponent’s turn, so he can’t use his new fleet of
infantry. Then swarm for game. Or better still, use
the resource building time to play cards that chew
up his allies in the graveyard. For example, protect
with Ophelia Barrows, and use her effect to drain
the opponent’s graveyard. Then when you pop Kaal,
you’ll have the advantage in numbers.
Draft: 2.0 – It’ll be hard to combo up, but could be
a surprise game ender. It will be a fun play, in any
Constructed: 4.0 – Maybe even 4.5. I’ll build a deck
around this guy and see what happens. Maybe win some
Raid: 3.0 – My first thought is, “It’ll never work.”
The dragon will chew Kaal up. But if you have a
strategy to protect Kaal for a round, then you could
turn the tables on the dragon, and swarm her for a
change, as all your friendly heroes pull their
allies out of the grave, too.
Hello to all faithful Warcraft fans, Knightwing
here, giving the COTD review a crack, so please, be
kind... Today's card is Kaal Soulreaper, a Horde
Warlock ally. An Epic card (for you rarity buffs)
that's unique, meaning that at any time during the
game you can only have one copy of said unique card
Basic info for this guy: You must exhaust 7
resources to bring him into play first off, and then
on top of that, to trigger his effect, you must
exhaust 7 more! Oy vey... However, this card's
usefulness can come in handy, depending on the
situation. Best case scenario, you run lots of
allies and your opponent does not, in which case you
trigger his effect. After paying the 7 resources,
you must remove dear ol' Kaal from the game, but in
return all players (usually you and your opponent)
get to bring back all your allies from the graveyard
back into play. Being an Orc Warlock really helps
out good ol' Radak (my hero of choice) since you'll
most likely be able to bring back a good number of
your allies back so they can be used and abuse once
more (in the good way).
If I missed anything important, sorry about that,
I'll do better as I go along, till next time!
Raid: Not up on that yet, sorry folks, but I will be
soon, after Finals are over for me...