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Pojo's World of Warcraft TCG
Card of the Day
 

Zapped Giants

Pay (2) to complete this quest.
Reward: Reveal the top three cards of your deck. Put a revealed ability card into your hand and the rest on the bottom of your deck.

Card Number - 361

Card Rating:

Sealed: 3.16
Constructed: 4.5
Casual: 4.5
Raid: 4.16

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 12.15.06

 

Joe
Zapped Giants

In my opinion, this is the best quest out there. It's a common, and I don't have enough. I put 4 of these in every deck. If you need abilities, this card gets you them AND thins your deck. And it's a resource, It's amazing!

Sealed: 3.50
Constructed: 4.50 -
Casual: 4.50 -
Raid: 4.50 -
 
Aganej2 Zapped Giants 12/15

Very in demand quest and just looking at it you can see why. This card works a lot like a card that used to be around in magic: Sensei's Divining Top. The Top was great in magic, and Giants is great in WoW. If your deck should go around the concept that there is a combo that you need to win then this card is or should be your card. Digging 3 cards ahead to find a piece of that combo is a good asset and at instant for kicks. The only draw back, is that your opponent will see what card will kill him. That is why you use it at the end of his or her turn.

Constructed: 4.5/5 (they will see the card coming)
Sealed: 5/5 (no reason not to play it)
Raid: 4/5 (chances are no singular card will kill ol ony, but it can hurt quite a bit)
 
Bike
commuter
guy
Zapped Giants

As soon as I learned about “Zapped Giants”, I had to run out and find 4 copies in a common box at my local store. I don’t put them in every deck. But for those constructed heavily with ability cards, this is a definite choice.

The cost of 2 is fair for drawing a card. The down side of Zapped is that it does not guarantee you will add a card to your hand. It provides a chance, only, that out of three cards you reveal, 1 or more will be an ability that you can take. The up side, is that if you draw more than 1 ability card, you get to choose which one you want. So if you’re looking for maximum ups, and minimum downs, your deck better be brimming with ability cards.

Draft: 3.0 – Don’t forget your quests. Even if you pick up a play-set of Frost Novas (which you won’t), they’re little help if you have to set them as resources, or don’t have a quest to speed them into your hand. I’ve heard draft players lose their match and complain, “I didn’t get any quests.” Well, that’s probably because they took rare cards instead of quests. That’s fine, but know what you are sitting down to do at a draft, and don’t complain. Are you there to play? Or are you just there to sift rare cards from the choices?

Constructed: 4.0 – Build the right deck, laden with ability cards, and this will help you draw them. Bear in mind, if you build more balanced decks, you are better off with a card that guarantees the draw, even if it has a higher cost.

Raid: 4.5 – Same principal as constructed, but more important against the dragon. Her hand replenishes all the time, and she always gets a resource drop. If you don’t do something to compete with that innate power, you will find yourself top-decking against a fully loaded beast in phase 2. My fiancé and I have been running a Mage and a Shaman. We use 4 copies of Zapped Giants, each, to get our ‘frost’ cards into our hands ASAP! Keep that overgrown lizard frosty, and you might just take her down.
 
Ruichi Hello everyone this is Ruichi and today we have Zapped Giants

Zapped Gaints allows you to look at the top 3 cards of your deck and
put a ability from those 3 into your hand for the cost of 2 resourses.Zapped
Gaints over used card around where i play. This card is great if you play alot
of abilitys you could play this instead of Your Fortune Awaits You to get that
1 card you need. Not much else to say XD.

Rating:
Constructed: 5 (which hero dosn't have amazing abilitys)
Sealed: 1 ( it might be hard to pull alot of abilitys so its just a resourse)
Raid: 4 (for any class its needed your allys might die so abilitys are the best to use here)
 
Knightwing Well, time to end my first week, and I hope my reviews were of some help to you guys, in addition to the fine info provided by my comrades. Today's Card of the Day is called Zapped Giants, a common quest from the Heroes set. This little gem of a quest I see getting some play in many a deck around my area. For a mesely cost of 2 resources, you're able to check out the top 3 cards of your deck (Your opponent can see them too) and choose a revealed ability, if any, and slip it into your hand.

I see this card getting a lot of play in Paladin deck's mostly, and for good reason, seeing as how almost every other card is an ability with those guys. A drawback to this card however, is the second part of its effect, which sends all cards you picked up, back to the bottom of your deck, even if there wasn't an ability there. All in all though, I've slipped one into my deck, see how it works out, and if I can time it just right to pull out an ability I need, this card's gonna be seeing more and more play from me.

Constructed: 4/5 (the drawback costs it the extra point)
Limited: 4/5
Raid: No info yet...
 

 

 


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