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Pojo's World of Warcraft TCG
Card of the Day
 

Crazy Igvand

Protector

Card Number - 180

Card Rating:

Sealed: 1
Constructed: 2
Casual: 2.5
Raid: 1.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 12.21.06

 
Aganej2 Crazy Igvand

Probably the same issue with this card, exist with Steelhorn and even worse too. No damage to strike-back. It's just a little cardboard wall that'll soak up damage. Annoying to be sure but this card won't win games, just stall out for a very long time. There are better protectors in alliance that can stall with better abilites. It's cheap though, its a work horse for 2 mana that's a 0/6. Still not quite attractive enough to play.

Constructed: 1/5 (great protector, but nothing else)
Sealed: 1/5 (if you like heavy protection. this is your card)
Raid: 1.5 (can take an ony blow and perhaps survive)
 
Bike
commuter
guy
Crazy Igvand does, indeed, strike me as a bit of a lunatic. At a cost of 2, he’s equal to his Horde counterpart, Guardian Steelhorn. And where Steelehorn has 2 for 3/3, Igvand is 2 for a 0/6. And that’s where he went totally nuts. Who, in their right mind, goes into battle with 0 attack power? Oh yeah…he’s ‘Crazy’.

Igvand is far less intimidating than other protectors, due to his 0 attack. He’s rather disappointing, when he defends, too. He takes damage, and the opponent doesn’t, which allows the opponent to build up undamaged allies. And even though he can attack, there’s nothing to attack with, unless you have something to give him a boost. If what you need is a strong defender, for cheap, while you build up resources, this guy will do it, and that’s about all.

Draft: 2.5 – Sure, he’s cheap, and might defend more than one round. But you better have a plan to deal with all those allies that build up on your opponent’s field.

Constructed: 3.0 – If you build this guy into a deck that replenishes health, gives him an attack boost, or adds an effect, he might just be worthwhile. He’s also useful if you need an ally around as part of the cost for another effect. Then there’s a ‘Dwarf’ deck construct that draws bonuses for every Dwarf on the field. There, he’d be rather essential, as one of the few Dwarves you could count on to stay out a round or two.

Raid: 1.5 – It’s nice that Igvand is on the cheap side. No ally should go on the field at a high cost, against the dragon. But even though he might last to defend twice, I’d rather just have a 1/1/1 Warden Tonarin in play. He’s even cheaper, and can take out a whelp while defending.
 

 

 


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