allies can't attack heroes or allies in your party
unless their controller pays (1) for each attacker.
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.29.06
Another nice card I've kept my eye on, this card
reminds me of an old magic card called Propaganda.
Such a card is great for raids but in regular
matches it's a little obsticale in the opponent's
plan. I mean this card is designed for opponent's to
be hindered enough not to attack you, in raid that's
wonderful but in a duel who else will the opponent
attack but you. The best part is, you can actually
hault their attack completely if you have more than
one in play.
constructed: 3.5/5 (there is no one else to attack
sealed: 2.5/5 (decent but there are better solutions
to an attack)
raid: 5/5 ("hault all whelps!")
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