Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.01.06
Hello, my name is Speez and I am one of the many WoW
TCG cotd reviewers. Before we jump into the
wonderful world of reviewing, a short intro about
myself. I have been playing TCGs for about eight
years starting with Magic, and also playing Yu-gi-oh,
Vs., and Pokemon. Yu-gi-oh was the game I played on
a tournament level, and if anyone has ever done
that, you know the tourney scene for YGO sucks. YGO
is just a flawed game that forces you to play a
certain deck or lose. Add in the fact you get like
four packs for winning a tourney it sucks. I got in
WoW computer game when it came out two years ago. I
got three level 60s (Priest, Rogue, Mage) and a
level 29 twink warrior, all horde. My guild has just
started Naxx, so I pretty much seen and done
everything in WoW. And when I saw they are making a
TCG of it, and that the TCG is actually good, well,
here I am.
Onto the Card of the day!
Landro Longshot is a card I have mixed feelings
about. On one hand, he can net you plus one card
advantage at the price of one resource. The problem
is, he has downsides that can backfire.
He’s a two cost, so his one attack isn’t amazing for
two cost. His health is pretty ok for two drop.
Because Landro is an activate effect, you have to
wait until you next turn to even think about
activating his effect. So he sits there with his
three health just waiting to be attack by allies or
blown away by some ability.
Now if he survives, you have to pay his cost three
part cost. Pay 1. One cost isn’t too much, but if
it’s early in the game it can be annoying to pay
one. You also exhaust him. So you lose an attacker.
Not bad, you probably won’t going to attack with
Landro anyways. You also have to discard a card.
Let’s be honest, discarding cards always sucks.
Maybe you can discard a big ally and use resurrect
if you are a priest, but for the most part,
discarding a card sucks. And if you have no hand,
you can’t activate his effect, so that’s always a
So for all that, what is his effect? Flip a coin, if
you call it right draw two cards. Drawing cards is
always good, but luck is always bad. And if you call
it wrong, you don’t get to draw any cards. You do
have the option of paying another two resources to
reflip, but there’s the chance you can get it wrong
again. I actually don’t know the ruling if you can
keep paying two resources if you call it wrong a
second time, but at this point you are paying FIVE
resources to in the long run to draw one extra card.
For all the hops you have to jump through, the end
result just doesn’t justify the means. Sure, you can
combo it but discarding utter crap at the moment to
draw two better cards for the cheap price of one
resource, but as his name says, it can be a Longshot.
Overall, I give it a 3/5. It has it’s potential and
combos, but for the hops you have to jump through,
not worth it.
No matter what card game you play card advantage is
one of the major strategies to construct your decks
with in mind. However, Landro is a double edged
sword which is probably why they gave him the
sub-title of gambler. Let’s start with the ability
since this card is about card advantage. So for one
resource, a discarded card, and exhausting Landro
you can flip a coin for a chance at drawing two
cards. And if your flip fails you can pay 2 more
resources for another flip.
Just the ability itself is a problem, you have to
discard a card from you hand. So now you are at a -1
card advantage. So if you end up successful you are
+1 card advantage.
Now we have to deal with that he is a passive ally.
You have to exhaust him to get his affect (not that
he would by much help in combat). His 3 health won’t
keep him alive for to long with the amount or direct
burn spells and cards like waylay (if for some
reason the player decided to waste it on this guy,
unless your incredibly lucky with flips).
The big problem I have with this guy is you have a
chance at getting a +1 card advantage but have to
discard a card in the process, and if you’re not
lucky you would have to keep spending your resources
for another chance. In this case you can end up in a
worse spot then where you started with a -1 card
advantage and x number of resources wasted. There
are better options for card advantage in this game
then this longshot (ok bad joke).
Online Value: 4/5
With this card you get the unique tabard for your
online character. This is cool but I believe the
only OV that should get a 5/5 of the scratch off’s
in the turtle mount which any player at any level
Landro has a better chance in sealed tournaments to
get into a deck. Landro is more useful where
everyone has a limited chance of gaining card
I can see if you’re a lucky player or are a player
with limited cards as many are finding with sold out
signs on WoW cards around my area, you may not have
much card advantage if you’re playing Horde.
I doubt a team with constructed decks will be
relying on Landro for card advantage.
Hello fellow Pojo readers , welcome to the new WoW
Card of the day section.
Landro longshot , knew more for his Loot code (On
the legendary version , since hes also printed in
Rare) than for his actual effect , perhaps is it
because his effect isn't all that great.
So you need to discard a card and pay 1 so you MAY
be able to draw two, depending on your luck with
coin flips .So yeah heres the basic maths:
50% Chance of only paying 1 , discard a card and
draw two cards 25% chance of having to pay three ,
discard a card and draw two cards.
25% Chance of Paying three and discard 1 card.
This is not really worth the risk in my opinion.
1 Attack and 3 Health , for a card that costs 2
definitively isn't bad.
Fairly good stats + Fairly good effect equals a
fairly good card 2.5/5
I'm legom7, and welcome to pojo's WoW TCG card of
Today's card is Landro Longshot. Some of you already
know whether or not you're buying this one, because
some versions of this card are "loot rares" that
have codes that get you cool stuff in the online
game. But if you want to know how playable this card
is then you're at the right place!
Let's start with the stats: neutral ally, costs (2),
atk 1, hp 3, effect (1), [Activate], Discard a card
>>> Flip a coin. If you win the flip, draw two
cards. If you lose the flip, you may pay (2) to
This card doesn't have a lot going for it, landro's
effect is an "[Activate] ability" so you can't use
it on the turn you play him, giving your opponent(s)
time to destroy him. Not only that, but you also
have to discard for a CHANCE at drawing two cards.
Landro seems best suited for the late game, where
you have lots of resources to pay for reflips and
are desperate for drawing power.
Summery: he's not as stable as other "draw a card"
cards, but Landro could be good in his own deck, he
could create advantage if you regain your discarded
cards (sunken treasure).
I give him a promising 2 out of 5
First of all I want to thank the guys at Pojo for
giving me the chance to review the cards of one of
the better TCG's I've played.
Second I'm going to go over briefly on how I will
score the cards.
They will be scored on Constructed play, Casual
play, and when we get more sets, Limited. When the
Raid decks come out, I'll start giving a Raid score
to show how well the card will do in parties, or
Anyways, on to the review!
The first card, of what I hope to be many more, is
At 2 resources, he is decently costed. He has a
health of 3 and an ATK of 1. But really, you wont be
attack with Landro too much. It's his effect that
you will be more than likely to use. At the cost of
1 resource, exhausting him, and discarding a card
you get to flip a coin to see if you can draw 2
card.If you dont call it right you can pay 2 more
resources to reflip. Let's take a look at the math a
moment. You are already giving up 2 resources to
play Landro, then you are paying one more to use his
effect for the chance to draw one card. But wait,
you say, he draws two cards! True, but you are
discarding one card to do the effect, which isn't
even guaranteed. So at this point you are giving up
3 resources and a card to potentially draw two
cards. But let's look at what happens when you lose
the flip. You get to pay 2 more to try the flip
again. So if you lose, you are, at this point,
paying 5 resources to draw 2 cards and lose one,
which still isn't guaranteed. I personally don't
think the investment is enough. Now I admit when you
do pull it off you get a nice effect and your happy
with your extra card. However I can think of a card
that can net you a card for the same amount of
resources and is easier to get to boot (Your Fortune
Constructed: I honestly don't see him being played
much at all in Tournament Play. He's too risky
compared to some of the more solid card drawers out
Casual: In a casual game he becomes a little bit
better and more fun to use. You can always laugh if
the flip doesn't go your way and go on with the
That does it for my first review! If anyone has any
questions or comments about my review you can
contact me at firstname.lastname@example.org or whisper me on
WoW on either Jeroid or my alt Mahnamdsu. I'm Horde
so all you Alliance players don't whoop up on me too
Howdy everyone, welcome to the inaugural Pojo’s
World of Warcraft Card of the Day. Today’s card is
the Tanaris Goblin Merchant Landro Longshot. He
gives you the Saltwater Snapjaw, and he also gives
you 2 cards with a condition of exhausting him, and
discarding a card. Unfortunately I’m not a big fan
of gamble card like and thankfully Landro needs you
to flip a coin, otherwise it’ll be a little bit
broken. Stat Wise, Landro Stat is not shabby, and he
can probably survive 2 or 3 rounds. For his gambling
ability, I’ll give him 2/5.
This is Unearthed Name Signing Out.
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