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Pojo's World of Warcraft TCG
Card of the Day
 

Pyroblast

Fire Hero Required
Attach to target hero or ally, and your hero deals 6 fire damage to it.
Ongoing: At the start of your turn, your hero deals 2 fire damage to attached character.

Card Number - 60

Card Rating:

Sealed: 3
Constructed: 3.21
Casual: 3.85
Raid: 3.85

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.02.06

 
Speez Pyroblast is big, it’s beefy, and you should fear this card. In the WoW MMORPG, Pyroblast is a deadly move. It can only be learned by mages who put their talent points into fire, and it takes 11 points into the tree if I remember correctly. It’s not too deep in the tree. In the game Pyroblast hits for a pretty big chunk of damage and leaves a damage over time effect that is almost as big as the initial damage. As you can see this effect has been translated into the card game.

Obviously, this card can only be played in a fire mage deck, and which case you have to play the horde mage Ta’zo. So if you want to play this card, it’s going to dictate the other cards in your deck (basically, you have to use horde allies, quest, abilities, and other mage cards). Of course, in future set releases we will probably see an alliance mage, along with more Fire mage cards, but for now the Pyroblast is the only Fire Mage card.

And what can you say. Pay 8 to deal six damage to a hero or ally. For the most part, this will kill any ally, but then you are wasting Pyroblast true potential. If you think about it, if the card just did six damage for eight resources, it wouldn’t be as good. But at the start of your turn it does another two fire damage. It’s the card that keeps on giving!

By turn eight your opponent should (hopefully) be at about half life, or maybe less. Once you hit them with Pyroblast you just took a big chunk of their remaining life away and put a ticking clock on them to either finish you off quickly or die a slow and painful death. And if there is a fireball already attached to their hero, that’s 3 damage at the beginning of your turn.

Add in the fact if you play World of Flames on turn 8, (Ongoing ability: For every fire damage your opponent takes, double it) Pyroblast can be 12 damage on turn nine for eight resources and deal four damage come your next turn.

Rating 4.5/5
 

Jacques
Pyroblast

Well before I begin this card of the week I thought I would give you guys a little introduction about me. I have played card games both casually and tournament level since MTCG game out with Fallen Empires back in November of 94. I played Magic consistently since then and have some of almost every card/miniature game released in boxes in my closet. See if anyone remembers the card games NetRunner, Illuminati, or Mythos. So I am also a good resource on extinct card games. Ok now to todays review.

For a high 8 resources and the pre-req of being a Fire Hero you deal 6 damage to a hero or ally and then at the beginning of each of your turns deal an additional 2 damage to the attached character.

This is part of the cycle of ongoing damage cards available in WoW. The great thing about these cards is that although the cost is high for the initial 6 damage, is the continuing two damage every one of your turns after that; that makes it worth your resources. Even more so they are stackable so you can start dinging your opponent’s hero or ally for 2, 4, 6+ damage at the beginning of each of your turns.

For a single Pyroblast you are paying 8 resources for an initial 6 damage and then the equivalent of a free Fire Blast (1 resource, 2 damage) each turn. The card starts to pay itself off after a couple turns. I think Fireball would be a better use of resources (4 resources, 4 initial damage, 1 ongoing). You can play fireballs earlier and start stacking damage earlier.

Sealed: 2/5
It’s a good source of ongoing damage however unless you pull a fire hero its useless to you.

Constructed: 3/5
Again a good source of ongoing damage but I believe fireball is worth more for the time and resources. However, I see ongoing damage decks getting popular with throwing down fireballs early and then Pyroblast later. Dealing 6+ damage to the opponents character at the beginning of each of your turns. Assuming you were insanely lucky with the cards you drew just with multiple Fireblast, Fireball, Pyroblast, you could defeat a 30 health hero in six or seven turns. In a perfect world that is.

Raid: 4/5
This is one of those cards that get better with more people. If your party is all fire heroes and you’re slapping Pyroblast’s (and other ongoing damage cards) against the boss the damage will start stacking quickly.
 
Anochadrin

Essar
Level 60
Hunter
Garona

Pyroblast , a really bad starting card but a godly late game card

With the second best burn damage and the second best DoT(Damage over time) effects united on one high-cost card Pyroblast makes an excellent Game-finisher.

Fire mages will probably want to run Pyroblast in 2s or more.

So yeah , Pyroblast a great card , worth playing but high-cost.

4/5
 
legom7 pyroblast

I'm sorry if this is a short review, but this is a simple card with a simple effect that is simply,...good. First the bad news: this card can only be played by the horde mage Ta'zo, if played on an ally it's an ineffective form of removal, and it can backfire (inventor's focal sword (no pun intended)).

But this is still a great card, makes for an excellent game finisher, and for every turn it's on your opponent, it gives you cost-damage ratio advantage!

Don't leave your Ta'zo deck with out it! 4 out of 5
 
Tom Pyroblast

Pyroblast or also known by my friends as the big daddy of the fire spell, is one of the cost heavy cards in a mage deck (the other being world in flames). Nevertheless with a big cost comes a great effect. Pyroblast deal 6 damages, and that amount of damage is nothing to laugh at. The second effect of pyroblast is it deals to whoever character it attached to 2 damages. Now that’s a total of 8 damages in 2 turn. It’s also stackable, meaning that you can have more than 1 pyroblast on the field. However, because of it’s heavy cost, I’ll probably limit this card into 2 per deck, with 3 top. It’s a must for a fire mage deck, but it’s not worthy of the 4 slot in the deck. With that in mind, I’m giving this card 3.5 out of 5.
 
Unearthed Name Pyroblast

Pyroblast or also known by my friends as the big daddy of the fire spell, is one of the cost heavy cards in a mage deck (the other being world in flames). Nevertheless with a big cost comes a great effect. Pyroblast deal 6 damages, and that amount of damage is nothing to laugh at. The second effect of pyroblast is it deals to whoever character it attached to 2 damages. Now that’s a total of 8 damages in 2 turn. It’s also stackable, meaning that you can have more than 1 pyroblast on the field. However, because of it’s heavy cost, I’ll probably limit this card into 2 per deck, with 3 top. It’s a must for a fire mage deck, but it’s not worthy of the 4 slot in the deck. With that in mind, I’m giving this card 3.5 out of 5.
 
John Wetz Some people reading these COTDs may remember me from the Pokemon site of POJO. I used to do the COTDS on there off and on for sometime, I've moved on to WoW now and am going to be trying to review these as much as possible. As of now I will only be giving ratings for constructed deck play. I unfortunately wasn't able to play in any release parties and am not sure what cards will be good in sealed. Anyway, onto the review

Pyroblast - The cost is sort of high, it's obviously not getting out for a few turns. If/when they come out with a fire mage for alliance, it may have a chance mixed with Nightbloom, you may be able to get it out faster, however for now, it's going to take a bit to get out. However I really like the effect it has. Dealing 6 damage and then 2 damage every turn after that is fairly sick. I think mixing this with something like World In Flames... meaning once you drop this they take 12 damage immediately, then 4 every turn after that. Overall I think this card could definately see some play in fire Mage decks and be a deciding card late game. It definately can pack a huge hit!

3.5/5

 

 


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