Your hero deals 5
arcane damage to target hero or ally. Draw a card.
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.03.06
Druid in the WoW MMORPG is the ultimate swiss army
knife. They can deal magic damage like mages and
warlocks, they can stealth and do big melee attacks
like rogues, be a tank like warriors and they can
heal like priest. In the end, they might not do the
job as effectively as any of the core classes do
their job, but Druids can bring enough to the table
to overall be effective in raids (if we didn’t bring
them, who would inntervate my priest?) and be feared
in PVP (player versus player action for those of you
who don’t play the computer game)
For the most part, Starfire is horrible in the game.
I’ll admit, I just looked it up to see what it does.
It’s just not a widely used Druid spell. It takes
awhile to cast, and it just does average damage.
So yeah, when they translated it the card game, I
think someone is a druid fan at UDE, cause they made
the card better. Six resources for five damage is
under the curve. For the most part, the number of
resources you pay should equal the damage you do.
But you give up one damage to draw a card. Drawing a
card is always good.
You lose no card advantage for playing this card and
deal a hefty five damage. That should kill any
troublesome ally in your way, or you can just dish
out five damage to your opposing hero. Seriously,
there is no draw back to this card (unless your
druid is in bear form I guess). If you are playing a
druid deck, you will want four of these bad boys.
Starfire , the only Non-feral damage ability, well
first-off a 5 damage for a 6 resources card
isn't all that great , but starfire certainly isn't
This card goes well in alliances druids decks .
combining with Nature's swiftness if you deck it
enhance Starfire's playability .
Being just a burn card i don't have much else to say
Before the review, let me tell you more about
myself. I do not play the MMO. O_O What, why would
you be interested in the tcg then? You may ask.
Because I'm an avid card game player, played Pokemon
'99-'02, dabbled in M:tg, and up till recently, Yu-Gi-Oh!.
But YGO has flawed game mechanics, so when I heard
two companies known for the best mechanics (UDE and
Blizzard) were making a tcg, I had to jump aboard!
Now for the review,
Have you ever notice a lot of ability cards that say
"draw a card"
after the primary effect? And did you notice that
most of these cards are druid ability cards? "Draw a
card" is a druid specialty, and this card is what
people mean by "staple".
5 damage for (6) and draw a card, that's better then
6 for (6). And if you use nature's swiftness, that's
5 damage, draw a card, on turn 4!
I give it 5 kickass druids out of 5
Deal 5 damages, and then draw a card. Geez even my
paladin can prevent that damage. The 5 damage is not
to shabby, but the downfall of this card is in the
hefty cost of 6. This maybe will be my shortest
review ever, but straight to the point this card is
worthless and I won’t even I give this play it in my
druid deck. For that I give this card a 2/5
Comment, Flame, Hate E-mails? Send it too
Level 60, Human Fire Mage
Greetings, traveler. Sit a spell. Let us palaver. I
am Broadcloak, though you may know me by other names
in other worlds. I will show you fear in a handful
of card protectors. And/or I am a 2 year WoW veteran
who couldn’t wait to get back into a collectible
card game circuit! Thanks in advance to the Pojo
crew and fans for listening to my rant.
This is the Druid’s big punch. The big brother of
Natural Selection (3 cost for 3 damage).
Without even looking at what Star Fire can do, it
feels costly (particularly in sealed and casual
games). I’m extremely new to the game, but I am
finding that I like lots of quick, cheap damage and
leaving a few un-exhausted resource cards for me to
react during my opponent’s turn.
Given the cost, this card won’t come into play
before turn 6. Most of the allies in play at that
point will be overkilled by 5 damage, so I’m most
likely to have this in my deck as a killing blow
against the hero. (From what I’ve seen so far, games
are usually done in 8 to 12 turns because of hero
death, not decking your opponent.)
However, if you are going for the hero after 6
turns, you’re going to have to deal with multiple
pieces of armor, protectors, and/or epics like
Invulnerable Mail. I would rather divide up my
damage into multiple, smaller attacks so that my
opponent has to overprotect a single attack and the
rest will get through.
On the plus side, drawing a card is always nice. If
you assume that 5 of the cost equate to the 5
damage, then it’s only costing 1 resource to draw.
Raid: 2.00 (ok – I haven’t even read the raid rules
yet, but I if it’s anything like the MMO, you’re
going to need druids to conserve their resources for
Pleasant days and pleasant nights.
Starfire - For a cost of 6, it deals 5 arcane damage
to target hero or ally and allows you to draw a
card. It's certainly not a terrible card, it deals a
nice amount of damage and nets you a draw. This
could be a decent card for druid decks. I think as
of now it will probably be a decent addition to some
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