This tool is very useful!! You chose your hero, and
then it filters out all of the cards that are not
allowed for the hero you are building your deck
around. Makes it very easy to review a hero card ;)
29 Health and menacing card art.
His power is extremely useful and very
Shaman Abilities… Since there is only one Shaman in
the game, there are no Shaman abilities restricted
from Grennan. Elemental Focus, Chain Lightning,
Totems… this guy can be extremely annoying and
deadly to your opponent.
He has a strong selection of armor (including
shields) and a nice array of weapons.
I pulled Grennan in my starter deck. I played him
once and then traded a lot of his cards away because
I really wanted to play mages and hunters. I now
regret that decision.
Raid: 4.50 (Healing
Stream and Windfury totems will make this guy the
most useful hero in raids.)
Pleasant days and pleasant nights.
Level 60 Human Fire Mage
5, Flip Grennan: Grennan deals 3 nature damage to
target hero or ally and heals three damage from
target hero or ally. Use only on your turn.
Grennan's the only Shaman hero in the game thusfar,
and as a result you really can't imagine what an
Alliance version would play like. Like in the MMO,
Shamen have a mix of abilities, from healing to
blasting to powering up
melee. Of the three, the melee aspect is probably
Grennan's weak point, as to buff with his elemental
weapons he needs a weapon out in the first place,
making the weapon high priority for removal.
Grennan has a Talent ability, of course, Elemental
Focus. It's an Ongoing that lowers the cost of all
Elemental type abilities by 1. It's not a unique
ability, so he can have several out, though only 3
of his Elemental abilities cost more than 2 and he
can'd lower the cost below 1. His Totems are sort of
'Ability Allies' since they can be attacked, and
have ongoing effects. He can only have one out of
any particular element at a time, but as of this
expansion there's only one of each elemental totem
out, so it's not an issue. The biggest challenge in
making a Shaman deck is focusing, though he can run
two of his three 'faces' rather well. His flip
ability is as subtle as a rock, but it's one of the
better ones in my opinion.
I like Grennan, run a deck with him. He's not got
the 'overwhelming' power of most of the heroes,
which keeps him from being a 5/5, but he is adaptive
and flexable, and can buff allies which he hand
picked to support his own innate tricks.
You might get some Frost Shocks, or you might get an
utterly useless Windfury Weapon cause you didn't
pull a useable weapon...His innate ability does make
him one of the better heroes in Sealed, I think.
I've given the same general statement on Draft for
most all the heroes, so I'm gonna toss in a bit of
advice here...Don't draft Weapon augmenting
abilities, you'll just be getting in a fight with
the Warriors and Paladins who want the weapons you
need to use them. That's not to say don't draft a
Wraith Scythe if it comes up, just to not rely on a
two card combination, one of which can't even be
used on its own.
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.