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Pojo's World of Warcraft TCG
Card of the Day
 

Grennan Stormspeaker

(5), Flip Grennan Stormspeaker >>> Grennan deals 3 nature damage to target hero or ally and heals 3 damage from target hero or ally. Use only on your turn.

Card Number - 10

Card Rating:

Sealed: 3.25
Constructed: 4.25
Casual: 4.5
Raid: 4.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.15.06

 
Broadcloak


Broadcloak

Level 60, Human Fire Mage
Terenas

Mad Cow Disease

 

Before I start, I need to let you in on a little secret.

  http://www.wowrealms.com/deckbuilder.php

This tool is very useful!!  You chose your hero, and then it filters out all of the cards that are not allowed for the hero you are building your deck around.  Makes it very easy to review a hero card ;)

 

29 Health and menacing card art.

His power is extremely useful and very cost-effective. 

 

Shaman Abilities… Since there is only one Shaman in the game, there are no Shaman abilities restricted from Grennan.  Elemental Focus, Chain Lightning, Totems… this guy can be extremely annoying and deadly to your opponent.

 

He has a strong selection of armor (including shields) and a nice array of weapons.

 

I pulled Grennan in my starter deck.  I played him once and then traded a lot of his cards away because I really wanted to play mages and hunters.  I now regret that decision.

 

My ratings…

 

Sealed: 3.50
Constructed: 4.50
Casual: 4.50
Raid: 4.50
(Healing Stream and Windfury totems will make this guy the most useful hero in raids.)

 

Pleasant days and pleasant nights.

 

- Broadcloak

Level 60 Human Fire Mage

Terenas

 

Uratoh
Grennan Stormspeaker
Tauren Shaman
Health 29
5, Flip Grennan: Grennan deals 3 nature damage to target hero or ally and heals three damage from target hero or ally. Use only on your turn.

Grennan's the only Shaman hero in the game thusfar, and as a result you really can't imagine what an Alliance version would play like. Like in the MMO, Shamen have a mix of abilities, from healing to blasting to powering up

melee. Of the three, the melee aspect is probably Grennan's weak point, as to buff with his elemental weapons he needs a weapon out in the first place, making the weapon high priority for removal.

Grennan has a Talent ability, of course, Elemental Focus. It's an Ongoing that lowers the cost of all Elemental type abilities by 1. It's not a unique ability, so he can have several out, though only 3 of his Elemental abilities cost more than 2 and he can'd lower the cost below 1. His Totems are sort of 'Ability Allies' since they can be attacked, and have ongoing effects. He can only have one out of any particular element at a time, but as of this expansion there's only one of each elemental totem out, so it's not an issue. The biggest challenge in making a Shaman deck is focusing, though he can run two of his three 'faces' rather well. His flip ability is as subtle as a rock, but it's one of the better ones in my opinion.

Constructed: 4/5
I like Grennan, run a deck with him. He's not got the 'overwhelming' power of most of the heroes, which keeps him from being a 5/5, but he is adaptive and flexable, and can buff allies which he hand picked to support his own innate tricks.

Sealed: 3/5
You might get some Frost Shocks, or you might get an utterly useless Windfury Weapon cause you didn't pull a useable weapon...His innate ability does make him one of the better heroes in Sealed, I think.

Draft: 3.5/5
I've given the same general statement on Draft for most all the heroes, so I'm gonna toss in a bit of advice here...Don't draft Weapon augmenting abilities, you'll just be getting in a fight with the Warriors and Paladins who want the weapons you need to use them. That's not to say don't draft a Wraith Scythe if it comes up, just to not rely on a two card combination, one of which can't even be used on its own.
 

 

 


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