Dizdemona, put X damage on her >>> Dizdemona deals X
shadow damage to target ally. Use only on your turn.
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.21.06
Welcome to Hero Week!!! ... again ... this week
we're kicking things off with the gabeart hero,
Hero - Alliance Gnome Warlock
Talent - Affliction
Proffesions - Mining, Tailoring
Health - 28
(3, flip, put X damage on Dizdemona) -> Dizdemona
deals X damage to target ally. Use only on your turn
Dizdemona has lead to a group of my friends
reffering to Warlocks as 'the emo class', due to
their habit of hurting themselves for effects,
however despite this they are still formidable
opponents, with cards like Sever the Cord and Life
Tap being among the best at destruction/draw power,
and the all purpose pets that they have available to
support them gives almost unlimited power in a
properly built deck, the addition of Cull The Weak
could make dizdemona just as viable an option for
alliance rush decks as Elendril
In Sealed play, Dizdemona is a fairly solid pick,
any hero with strong removal power is useful in this
format, and the 28 health will keep you alive long
enough, and warlocks have some very good common
abilities to add into the mix. Draft doesn't really
change anything for warlocks from sealed, except
they have a much higher control element
Overall Dizzy is a good hero, performing well as an
all around character but not really overperforming
Constructed - Lots of Solid, well balanced abilities
Sealed - Useful flip ability, and most cards will
help you out here - 3/5
Draft - A little more control to maintain the field
Artwork - What can I say? I'm a fan of gabeart - 5/5
I'm DanHibiki, and Saikyo on
Alliance Gnome Warlock
3, Flip Dizdemona, put X damage on her: Dizdemona
deals X shadow damage to target ally. Use only on
Dizdemona's a Warlock, who uses fel energies to
fight her foes. Warlocks, in addition to their
abilities, can use some of the 'pet' allies, each of
has some intresting powers. Helwen can mind control,
the imp has Evasive and the ability to exhaust to
deal 1 to anything...and the Infernal will kill
things as long as you keep discarding cards. A good
number of warlock cards require you to destroy
something of yours, or discard a card, or pay life,
but a fair number also gain you said resources. They
also have Damage over Time spells, or DoTs, that
whittle down the target one turn at a time.
Warlocks really benefit from items such as the Barov
Pesant Caller for allies to kill, and from the
Chromatic Cloak, to change that 1 damage a turn into
Dizdemona's ability is straightforward, and despite
the pain it causes her,
can save her life. I remember a game I lost because
I coulden't draw removalfor my opponent's Magni, and
I got token-crushed by tons of 1/1
Dwarves...I'd glady take 8 to stop it before it
could start. Her Talent card, Dark Pact, lets her
destroy one of her pets and draw cards equal to its
cost. It's not an Instant so you can't use it to get
cards as you're about to use Helwen, but it's still
a strong card drawing mechanic, and a great way to
recover after using the Infernal a couple turns.
Dizdemona needs a tricky balance to work, but she
can wield a lot of reckless but compensatable power
against her foes. She seems to build more 'momentum'
thanks to her DoTs than most heroes.
28 health and the ability to kill any one ally
pretty much without question make her pretty decent
on her own, and some of the abilities you can pull
are pretty good by themselves.
Drafting a Warlock's a mixed bag...Some things are
good, like pets, and some are bad, like pets
(Infernal...). Most abilities are useful, but I'd
Sever the Cords since Allies are a lot more
important in limited formats.
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