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Slow

 

Card Number - F00-45

Card Rating:

Sealed: 3.88
Constructed: 4.00
Casual: 4.25
Raid: 4.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.28.0
7

 

SpoonMan
Slow
 
Another card with lots of hype, just like every other Mage card they ever previewed. And where did they get Mage? I think Warlock is just better than Mage, especially now that Warlocks can do 2 damage for 1 resource. Polymorph is mediocre in the age of Chipper and Defias, Frost Nova doesn't do enough damage and Flamestrike costs too much.
Slow is excellent. It's just that the rest of the Mage's arsenal as mentioned above that is the problem. We will have to see how the FOO meta develops before Mage can make an impact.
 
Constructed 3/5
Sealed 2/5
Casual 4/5
Raid 4/5

Gijs
aka Warchief Thrall

Slow

Ability

Class: Mage

Cost: 3

 

Arcane Hero Required
Attach to target hero.
Ongoing: Attached hero's controller can't play more than one card per turn.
(This doesn't include placing resources.)

 

This card changes the metagame a little, giving the Mage a powerful ability.

Combine this card with the standard Mage spells and some ferocity allies and it could be a force to fear.

 

Sealed: 4/5
Constructed: 5/5
Casual: 5/5
Raid: 4/5

 
Dead
End
Mikie
More Fires of Outlands cards today with:

Slow (Mage)

3 cost

Ability- Arcane Talent

Arcane Hero Required.

Attach to target hero.

Ongoing: Attached hero's controller can't play more than one card per turn. (This doesn't include placing resources).

Holy WOW (no pun intended). This card is pretty amazing. It only costs 3, and it can really put a crimp in your opponants play style. This card can make it extremely difficult for your opponant to set up a combo in a turn or two. It also makes it so that they have a hard time overrunning you with small allies. If you are playing an Arcane mage, you want this in your deck. You may even want to go out of your way to play an Arcane mage for it.

Sealed: 4/5 Cheap, and really a great way to stall your opponant out.

Constructed: 4/5 Same as sealed.

Casual: 4/5 In casual, this card can be really fun. And thats what casual is about.

Raid: 4/5 This card can really slow down Onyxia, keeping her from blasting you with a thousand and one abilites a turn. In MC, its harder to use, as you'll need one for each Boss that you fight.
Keith

SLOW

 

When I saw this card in a preview, I started jumping for joy.  It looks awesome.  Opponent’s can only play 1 card per turn.  That’s like broken as all Hades.  But wait, that means each turn, so they can still play one instant on my turn.  So it’s like still a bit broken.  But wait, they can still use cards that are already on the field like weapons, and armor.  So, yea, it’s still good, but not a game-breaker any more.  And it requires an Arcane hero only.  Well there’s no Human Arcane Mage yet, so I can’t combo it with Diplomacy to slow your summoning down, but speed mine up.  So, my combos are limited.  Hmmm.  Wasn’t this card broken once?  Who fixed it?  Chipper— Did you fix it?

 

Ok, so it’s not as broken as I’d like it be.  I still like it and it may work well in an Undead Mage deck.  Just get your control stuff set up and drop this card out to help lock down the field.  Then use that Canabalize to get your health back, ftw.

 

Sealed:             4.5 Awesome, little chance of losing it here.

Constructed:     4.0 I like it, but still a lot of Chipper and other ability wiping effects out there.

Casual:             4.0 Force your friend’s to play differently.

Raid:                            4.0 I think it could be the best here to give multiple friends a chance.

 

 

 


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