Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.04.07
Drain Mana (Warlock)
4 cost Ability- Affliction
Ongoing: At the start of your turn, destroy Drain
Mana unless you pay 4.
At the start of your turn, target opponent discards
a card and you draw a card.
Holy card advantage,
Batman. :) 4 cost every turn is kinda rough, but
your opponent looses cards in hand and you get an
extra draw every turn. Very nice.
Sealed: 4/5 In sealed, this can be devastating to
your opponant if you can keep it up for just a few
Constructed: 4/5 Very powerful... excellent was to
keep your opponent at a disadvantage.
Casual: 4/5 Not particularly "Fun", but still
Raid: 3/5 hand advantage is good, but I don't know
if making Ony discard a card every turn is that good
when she can DRAW 3.
This card has an insane effect, making your opponent
discard while you draw a card is a +2, but
unfortunately it's cost is hideous. You have to pay
4 every time...and there's always the chance that
your opponent has some sort of instant ability
removal, and will destroy Drain Mana after you've
payed the cost but before you get the effect.
Further, Drain Mana has no real effect on the board
aka allies, so unless you have control of the board,
there isn't much point playing this. And if a
Warlock does have control of the board, chances are
it doesn't need to pay 4 every turn to gain card
advantage. Greench and the Scryer boss will be
enough I think. For card draw, Warlocks might as
well stick to Life Tap.
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