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Pojo's World of Warcraft TCG
Card of the Day
 

Are We There, Yeti?

Text:Pay (6) to complete this quest.
Reward: Put three Mechanical Yeti ally tokens with 1 ATK and 1 health into play.

Card Number - 346

Card Rating:

Sealed: 2.75
Constructed: 3.5
Casual: 1
Raid: 1.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.05.0
7

 
Aganej2 Are We There Yeti?

Well this card to me fits in for a later game tech, the high mana cost insures this. The real way to draw out it's full power is to add attack to the tokens, because it's my belief that 3 creatures can help turn the tide of a game. Granted there are certain no win situations but when the chips are down 3 Yeti tokens aren't something to frown over, at least if you were using them. So if you were to add attack power, it would have to be a Horde deck to maximize the boosting utilities. I would say if your deck revolves around the weenie style, when the deck runs out of gas, this card would be nice to recover with.

Sealed: 3.5/5 (in sealed 6th turn seems very achievable so this card is a solid pick)

Raid: 2/5 (the effectiveness of 3 1/1s drops significantly against ony)

Constructed: 3.5/5 (depending on the creature base this card can be great)
 
logan_nagol Are We There, Yeti?
Type Quest - Quest
Text Pay (6) to complete this quest.
Reward: Put three Mechanical Yeti ally tokens with 1 ATK and 1 health into
play.

I presonlay don't like this quest, for me it costs too much for ust 3 1/1's
there are much better cards you can use for that cost. all though it could
help you with tomorrows card of the day.

Constructed 1/5
Sealed 2/5
Casual 1/5
Raid 1/5
 

Joe
Are We There, Yeti?

This is a great quest that combos well with tomorrow's card. Alone, it allows you to make 3 1/1 Yetis for 6 mana. A great card in it's own right, because it just sits there until you have open mana or just need a few more points of damage to win.

Limited- 4/5
Constructed- 3.5/5
Casual- 4/5
Raid- 2/5
 

SpoonMan
Are We There, Yeti?

Paying an almighty six just to summon three little Yetis may seem a bit steep, as that means they cost two each and are just 1/1 without even protector. But the extra one resource spent on each Yeti is actually not wasted: it makes the little guys instant. Complete this quest at the end of your opponent’s turn, and come your turn the Yetis are ready to go. I am not saying this quest is for every deck, but most people I know turn their nose up at the cost, when really it is actually worth it (but still very expensive I know).

Obviously, this quest is best used in conjunction with cards that require or are boosted by having lots of allies out. Some that come to mind are Defias, Kailis Truearc and Tracker Gallen. The Yetis would also be good with a boost of their own from cards like Onyxia Tooth Pendant, Battle Shout and Marked for Death.

So although at first glance this quest seems far too pricey, it does have its uses and should not be overlooked in decks utilizing the above-mentioned cards.



Constructed 3/5

Casual 4/5 It’s a fun card! How good is the name?

Sealed 3/5

Raid 1/5
 

 

 


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