Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.06.07
This card is an excellent quest because for just ONE
mana it lets you draw TWO cards. That's serious card
advantage. The downside? You need four allies. Like
I said yesterday, this card combos great with "Are
We There, Yeti?" because it let's you draw two cards
even if you only have 1 ally currently in play!
Tomorrow's card is also a great addition to any deck
using The Defias Brotherhood.
Raid- 2.5/5- Getting four allies is tough without
the right combo.
This is another card that depends on the creature
base of the deck. It is forced with alliance so
we're looking at a card pool of minimal amounts of
fast small creatures, the most likely to trigger
this card. The rewards of this card are excellent
however it's hard pressed because of the costs.
Keeping around 4 creatures is hard, the only ones
that can do it well enough are the heavy defending
creatures or the ones that are spring up like weeds.
There are such creature bases to support this card,
say Hunter Rush but not many. If this card can be
executed the tempo boost granted by the reward is
Sealed: 4/5 (with a lot of allies this card should
Constructed: 3.5 (with more deletion available this
becomes harder to pull off)
Raid: 2/5 (the likelyhood of ony leaving 4 alive at
one time is so very slim)
What a great card. In my opinion, this card is one
of the things that makes Alliance Hunter so good.
Hunter will always try to have lots of little allies
out, and for the low low price of ONE the Hunter can
draw two cards and continue with the rush, avoiding
one of rush’s problems aka running out of steam.
If played right and in the right deck (most Alliance
decks actually), this quest will shine, especially
when you finally get four allies out and activate
two or more of the Defias Brotherhoods that have
been sitting in your resource row most of the game.
All of a sudden they don’t seem so useless.
Text While there are four or more allies in your
party, pay (1) to complete
Reward: Draw two cards
It is an okay card for alliance, when I play my
hunter deck, half the time I
don't get the 4 allies out
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