has +1 ATK for each ally in your party.
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.08.07
Tracker Gallen wants to go into decks that already
have the last three cards reviewed this week. He
helps the rush decks and also messes with the
opponents heads. Say you have a Tracker Gallen and a
Parvink out. That makes Gallen a 2/2. Then you drop
a Barov Peasant Caller and put out 3 peasants with
ferocity. Gallen hits for 5 damage, Parvink hits for
2, and each peasant hits for 1. That makes 10 damage
in a single turn! That much damage can really swing
the game in your favor.
This card has excellent synergy with Defias
Brotherhood, since their power grows with the number
of creatures in play. There isn't much to destory
mass amounts of creatures so this can work well with
a steady supply of creatures. It still is friagle
though and without other creatures it's actually
cost ineffective. With other creatures and cards
that produce other creatures like Yeti quest, this
card does function at high levels of attack.
Sealed: 2.5/5 (needs a lot of creatures to function)
Constructed: 3/5 (with a creature loaded deck this
card is just fine)
Raid: 2/5 (mass loads of creatures can't last long
Not so splashable, but a very good card. In any
Alliance rush/swarm deck, you run this guy. For only
two resources, you can get yourself a 4 or 5 attack
beatstick who can shave a large chunk off your
opponent’s life if not deal with. On turn 3 this guy
could theoretically be 5/2 (if your opponent is a
vegetable and hasn’t killed any of your 1-drop
allies). Think of summoning this guy in a Warrior
deck with multi Battle Shouts out, a ready Mezzik
and a plethora of boosted weenies. If they try and
kill him, shoot with Mezzik for 7+. If they don’t,
just hack away.
Constructed 4/5 He’s very good at what he does
Type Alliance Ally
Text Tracker Gallen has +1 ATK for each ally in your
Not all that bad of an ally, it could work pretty
with the Are We There,
Yeti? quest and Barov Peasant Caller which if you
did have the extra
resources would give him a nice boost of 6 atk. as
well his effect does
include him self a nice card for rush deck.
Constructed: 3 out of 5
Sealed: 3 out of 5
When I first built my hunter deck I ran a few of
these guys since I didn't have much at the time. In
my deck they didn't work too well for me, even
despite it being a rough build. As I edited the
deck, added, and subtracted cards this card was put
by the wayside. I didn't like the situational power,
because to me it seemed too much like a game of
chance. Yet a friend of mine runs a deck in which he
uses a play set of these guys, and I have as of yet
beaten him. The deck my friend uses the Tracker in
is a weenie rush deck. He plays a ton of cheap
creatures which boosts up this allies power for the
kill. The trick though is the Tracker isn't a focal
piece, merely another tool in the deck. I think
that's where this card shines, in the fact that this
is a very good tool card. If you're playing a weenie
rush deck by all means run a play set of this guy.
On the other hand, if you're only playing a couple
of allies and your main focus are the spells and
abilities, choose someone else entirely.
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