When an opposing
ally enters play, Watcher Mal'wi deals 1 ranged
damage to it.
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.05.07
4 Resources for a 3/3 isn't the best you can do, but
his ability is nice. Anytime an opposing ally enters
play, Mal'Wi deals 1 damage to it. This prevents the
opponent from playing any allies with 1 health, and
gives you an extra edge against any allies that they
Limited- 3.5/5- It's an ally with a nice effect, and
the fact that it's a 3/3 for 4 won't make much of a
Constructed- 2/5- There are better allies to play.
Raid- 4/5- It won't last long, but if you can keep
it alive for even one turn against Onyxia during
stage two, that's a huge advantage when you don't
have to deal with Whelps.
I like this card because it generates all types of
card advantage. As long as it's in play whatever the
opponent dishes out gets pinged, basically stating
that if it's a one health creature it will die
automatically. If you have two out... well let's
just say you're covered pretty well. A 3/3 for 4 is
not all that bad, especially in light of the fact
that most burn spells dont do more than 2. Overall a
very solid ally.
sealed: 4/5 (knocks out all those quick weenie rush
constructed: 3.5/5 (cant always count on simple 1
health guys, but in pairs this guy rocks)
When an opposing ally enters play, Watcher Mal'wi
deals 1 ranged damage to it.
I'm not too fond of this Ally. Watcher Mal'wi has
decent stats. His power is also pretty neat, but
it's just too slow. Sure, Watcher Mal'wi will
prevent weenie monsters such as Apprentice Teep to
be played after him being played, but there are
better cards to get rid of low health cards. One
example is, Arnold Flem.
The only place I see Watcher will reach it's full
potential is during Onyxia raids. Watcher will
prevent a couple swarms of Whelps. He's especially
helpful during Onyxia Stage 2.
Constructed: 1/5 (Too slow)
Casual: 2/5 (It's fun to annoy opponents =] )
Raid: 3/5 (Not as good as Arnold Flem)
He has good stats for being a 4 drop. Dealing 1
damage every time a new ally enters play can be
really good. It can also get really annoying , and
it will most likely make your opponent waste his
stuff to get rid of him. I had a few of these in my
deck, but I took him out after awhile because there
were better options.
Sealed : 4/5
Constructed : 2/5
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.