Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.10.07
2 Mana for a 3/2 that can't be attacked? That's good
stuff. Latro can wreck spellcaster heroes and throw
a wrench into anyone's strategy, even if they use
weapons. You see, Latro does best when attacking
heroes, because they either don't attack back or
Latro makes them set aside resources to strike with
a weapon in defense that could have been used more
efficiently. Elusive is a powerful ability because
it makes people think about their next moves. In our
Onyxia raid one of the players used tons of elusive
allies and the only way Onyxia could get rid of them
was to use one of her 'Destroy all allies' abilities
or a damaging spell ability. The dragon and the
whelps could only cry at the army of elusive allies
while the rest of us stocked up our hands with other
allies and such for the post-'destroy everyone'
Limited- 4/5- Latro's got great attack and is tough
Constructed- 2.5/5- Easier to kill, but still a
Raid- 4/5- As long as the raid has a strategy,
elusive can be quite effective.
Latro Abjectus (1/10)
A most effective creature, only killable upon
retailation and direct damage and cost effective to
boot. A 3/2 for 2 is a nice dent in any hero's life
total. This ally would sneak it's way into any sort
of alliance deck that's looking for a rush style
play. The only thing this guy could fear is a heavy
protector or a burn spell, which says a lot because
most allies are killed by attacks.
sealed: 4/5 (cost effective and to the point)
constructed: 4.5/5 (a beast because it can come out
of the gates early and swinging)
raid: 3/5 (this guy is meant for rush, and in raid
you may want something smarter than rush)
Play Cost: 2
Ally - Night Elf Rogue
One of my favorite Alliance allys. For a play cost
of two, you get one of the best early game monsters.
His awesome stats make him essential to any rush
deck. He also has the Elusive power. Elusive means
that Latro cannot be attacked. Idealy, an opening in
a rush deck would consist of any 1 drop [ ex:
Apprentice Teep ] and Latro. Early hits of 3 from
Latro really hurts.
In a raid deck, his rating would drop a little. Sure
the early damage will hurt Onyixia, but he will die
off pretty quickly.
I don't know how to make this CotD any longer. Just
know that Latro is that good!
Sealed: 4/5 [ Great weenie ]
Constructed: 4/5 [ Great in a rush deck ]
A 2 cost for a 3 atk and a 2 health is crazy good. I
know a few ally rush decks with him in them. Being
Elusive also makes him an even better card. Your
opponent will either have to block or use a damage
ability to get rid of him.
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