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Pojo's World of Warcraft TCG
Card of the Day
 

Fianna Spellbinder

(1), Remove Fianna Spellbinder from the game >>> Players can't draw cards this turn.

Card Number - 237

Card Rating:

Sealed: 2.25
Constructed: 2.83
Casual: 3
Raid: 3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.16.0
7

 

Joe
Fianna Spellbinder

Since the Burning Crusade is released today, we decided to celebrate by reviewing Fianna Spellbinder, the very first Blood Elf in the game(at least until the expansion Through the Dark Portal is released). Fianna is a 3/2 for 3, not bad, but her ability is why she is played. As long as you have 1 resource open and the opponent doesnt have an instant ability that can kill her before you pass your turn(It's possible, 2 health isn't a lot) she can shine. Control decks love Fianna because they deny the opponent a card, which gives you card advantage. Omedus decks heart Fianna, because they allow the pain they bring to continue!

Limited- 3.5/5 - It's still great, but its an epic, so don't count on getting one.
Constructed- 4/5
Casual- 4/5
Raid- 5/5 - Stops a Stage 3 Onyxia from drawing 3 cards, that's good stuff!
 
Aganej2 Fianna Spellbinder

A creature of epic proportions. I honestly love the idea of this card, however upon further thinking I spot a lot of holes in it. You breach hard territory when you ask a judge if you can stop their draw effect as they announce it. Throwing that messy scenario out the window, I am no judge nor do I pretend to be, but from what I know of the magic arena I believe that once a player announces the payment of a cost you have a chance to respond and in that time you’d pop this card. I mentioned in a previous article that this would be a one for one trade, since the opponent wouldn’t pop more mana for a useless effect this turn. The only condition I would use this card is that if the opponent were to draw more than 2 cards. Druids seem like a good reason….

Constructed: 2.5/5 (all in how you use it and in what era of draw power)

Sealed: 2/5 (still a body and it can do something even though it’s kind of small)

Raid: ?/5 (if there were some rule bending play to stop them from their natural draw this card is a big answer for the big dragon)
 

Vince G
Fiana Spellbinder
Play Cost: 3
Ally - Blood Elf Mage
3/2

1, Remove Fiana Spellbinder from the game - > Players can't draw cards this turn.

Neat ability. Forces opponents to focus their attacks on Fianna if they have an ability to draw cards. Basically, this card stops things like Mana Agate, Life Tap, and Innervate. The play cost of three is a little too high for a 3/2. I know I'm not the only person trying to get this card to work in their decks, but right now, there really isn't a reason to use this card.

Sealed: 1/5
Constructed: 2/5
Casual: 2/5
Raid: 1/5
 

 

 


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