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Shadowburn

 

Card Number - TDP-113

Card Rating:

Sealed: 3.00
Constructed: 3.75
Casual: 3.75
Raid: 3.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 07.31.0
7

 
Red Comet Shadowburn

Nasty little card. Use it to off an ally and set a resource.

The downside being that you may set something vital but it's nice that the card can replace a resource if you need it to.

If you really need that extra 4 damage it's something to consider.

Sealed: 3/5

Constructed: 3/5

Casual: 3/5

Raid: 4/5 - In a raid I can see this card being something to fear.

Since you rarely target allies and if by chance you kill a phase then well one resource is no big deal.
Dead
End
Mikie
Shadowburn  (Warlock)
 
2 Cost, Instant Ability- Destruction Talent
 
Destruction Hero Required
 
As an additional cost to play Shadowburn, destroy one of your resources.
 
Your hero deals 4 shadow damage to target hero or ally.  When that character is destroyed this turn, put the top card of your deck into your resource row face down and exhausted.
 
Well, now… this is fun.  Cheap, instant, powerful.  The drawback:  you sac a resource.  But, you have the potential of getting it back.
 
Sealed: 4/5
 
Constructed: 4/5
 
Casual 4/5
 
Raid: 4/5
 
I know I normally add little blurbs to my ratings, but I don’t have the patience today.  :D
KJFJustice SHADOWBURN

This card is for Destruction heros only. Right now that’s Pagatha only. I think it’s a must have for any Pagatha deck. It’s got 2 costs- Pay 2 and destroy a resource- and 1 guaranteed reward and 1 conditional reward- do 4 damage and put a resource down from the top of your deck, if you kill something with the 4 damage.

In today’s game- 2 for 4 damage is great. But the BIG question is what can you do with that destroy and place a resource effect in order to maximize this cards use for you? You shouldn’t try and base a deck around this or anything, but you should try to stay in control of the effects if you’re going to use the card. The first thing is the destroying a resource problem. You get to look at them so you know if you’re destroying a face-down ally that you want to bring back with a Chasing, or an ability like Call the Spirit, or maybe just good old Spirit Healer, yesterday’s card. Or you can destroy a face-down ability if you can get it back from the grave. Then there is the question of placing one face-down from the deck so you don’t lose tempo in the game. First you have to make sure you’re going to kill the ally that takes the 4 damage. Not too hard unless you run into a Paladin with a lot of protection abilities. Then you want to know what you’re putting down. Use It’s a Secret to Everyone to put the card you want face-down on top of your deck first. Then use one Shadowburn to put it in your resource row. Then another to put it in the graveyard.

Or simply use Shadowburn for a quick 4 to the hero’s face in the late game.

Sealed: 2.0 Good damage, but tough to control the resource manipulation.

Constructed: 3.5

Casual: 4.0 Fun card with lots of surprise.

Raid: 4.0 I like this one here.
turkeyspit Shadowburn

At first you might ask yourself, "why would I want to play a card that required my to destroy one of my resources?"
The obvious answer would be that the card replaces that destroyed resource, provided that you destroy the target of the effect, but the real answer lies in the card we reviewed yesterday.

When combined with Spirit Healer, Shadowburn gives a Warlock an easy way to summon cards like Lokholar or Infernal. Simply set either as a resource early on in the game, and then destroy that card as a cost for Shadowburn. Once Spirit Healer enters play, bring the 14 cost Lokholar into play for free!

Combos aside, Shadowburn is still a 2 cost Instant Ability that inflicts 4 points of damage, and that isn't anything to sneeze at. True, you risk having a good card being taken from your deck and set as a resource, but that can be a small price to pay to instantly nuke that Hyppogriph or Warmaster Hork.

-------------------------

Sealed:
3/5 - a good Instant Ability, especially against Ferocity type monsters

Constructed:
4/5 - Not every Warlock deck I've seen runs this card, but it's utility is unquestionable.

Casual:
4/5 - Same as Constructed

Raid:
2/5 - Despite the high Damage amount, Ongoing Damage cards like Curse of Agony or even Corruption would be better.

 

 


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