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Katsin Bloodoath

 

Card Number - TDP-218

Card Rating:

Sealed: 3.87
Constructed: 4.00
Casual: 4.33
Raid: 4.33

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 07.05.0
7

 

SpoonMan

Katsin Bloodoath
 

I’m surprised at the lack of this guy in Warlock decks, frankly. The ridiculous potential of this guy and Sarmoth completely shutting down all attacks seems pretty good to me. All the Warlock has to do is reach turn 6 or 7, which Warlocks shouldn’t have too much trouble doing, and then for the low price of 3 per turn, Katsin makes Sarmoth invincible.


Katsin’s a decent guy by himself (5/3 for 4!), and also has great synergy with the potential big guy endgames that a Horde Warlock has available. Katsin could make that Lokholar you Spirit Healed last one more turn or protect your Queen Sylvanas while invincible Undead allies cause havoc.

 

Constructed 4/5

Sealed 3.5/5

Casual 5/5

Raid 4/5


Gijs
aka Warchief Thrall

Katsin Bloodoath

 

Ally

Play Cost: 4

Attack: 5

Health: 3

Protector
3 Prevent all combat damage that would be dealt to and dealt by target friendly ally this turn.

 

Protectors are nice, and almost vital in any deck. Throw 4 copies of this guy, to make your other protectors stick around for another turn.

 

Since you don’t have to exhaust him for his effect, it can be used more then once each turn.

 

Sealed: 5/5
Constructed: 4/5
Casual: 4/5
Raid: 5/5

 

See you on the Battlefield

 
Red Comet Katsin Bloodoath

Blood Elves have some sick support in dark portal but this guy is arguably the best.

One of those tricky multiplayer cards Katsin's effect is meant to protect the weaker support classes while they heal.

The downside is that they cannot deal damage but since primarily preists will be the target it's a moot point.

In single player his usefulness drops a bit though.

Sealed: 3/5

Constructed: 3/5

Casual: 4/5

Raid: 4/5
 

Sinspawn
Katsin Bloodoath
Cost: 4
Type: ally- blood elf paladin
Effect: Protector, 3-Prevent all combat damage that would be dealt to and dealt by target friendly ally this turn.
AtK/Hlth: 5/3
 
Not bad in my opinion, if you have a deck based on small allies you can use this to save them from attacks and burn damage. And if this is the only thing left on your field then it is a descent beatstick.
 
Sealed: 4/5
Constructed: 3/5
Raid: 3/5
Casual: 3.5/5

 

 


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