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Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.02.07
The second most Dangerous of the pet allies ( next
to Doomgaurd who can OHKO you) Infernal almost
requires that you play conservatively.
You run out of cards and you're done. And Infernal
assures you will run out of cards.
It might be tempting to keep Infernal around but
it's probably best to let him attack once or twice
then blast him with a dark pact.
Raid: 1/5 - Yeah never use this guy in a raid.
6 cost, 6
ATK (Fire), 6 Health
Infernal Demon, Pet (1)
start of your turn, discard a card, or target
opponent gains control of Infernal.
At the end
of your turn, Infernal deals 1 fire damage to
each opposing hero and ally.
Ah, pets. A
great way to get a decent ATK and Health for a
moderate cost. These guys, though, can hurt you
much. If you don’t discard a card each turn,
you will pass this guy to an enemy. And then,
if that enemy can discard, you can get hit hard
and take a damage to each of your allies and
Most of the
time, you will be prepared to use this guy if
you have him in your deck. Don’t let him be the
death of you if you can help it. His ability to
ping all opposing allies is great in Ony raids,
and his stats are pretty big, so he can be a
healthy beat stick.
Sealed: 3/5 On the upside, he can be mean. On
the down, your hand is an EXTREMEMLY valuable
asset in this format.
3/5 This guy can be a powerhouse if used right,
but his discard drawback can also make him the
death of you if played wrong.
About the same as Constructed, but slighty more
Raid: 3/5 If played right, this guy can help
keep Ony's field clear. If played wrong, Ony
gets a 6/6 beat stick.
Ok, short review today. See yesterday’s review for
this one, with some exceptions below.
The different cost for Infernal over Rain of Fire is
6 instead of 4 and discarding a card instead of
exhausting 4 resources every turn. Remember that you
have to do that in your ready step before you draw
for the turn. So if you play Infernal and have no
cards in your hand, it’s going to betray you.
This cost could seriously limit your play choices,
but at least you’ll have resources ready so you can
do quests and get some more cards.
The other major difference is that this card gives
you something rain of fire doesn’t. It can attack!!!
What a huge bonus. I like this card way more than
rain of fire.
Casual: 2.0 Don’t rain on your friends again. That’s
Raid: 3.0 Whelps hide behind mommy.
Infernal is a Warlock Signature Card, as it's
undoubtably one of the most powerful weapons in
Let's start off by looking at it's stats:
6 Cost / 6 Attack / 6 Health*
Wow. Right off the bat, killing this behemoth is
going to be very expensive, barring the use of an
Ability card. Being capable of smashing face for 6
makes Infernal a decent beatstick, although that's
not why you use him.
The realy purpose for Infernal is to burn each
opposing Hero and Ally for 1 point of Fire Damage
each turn. This means your opponent can't
realistically summon any non-Ferocity Ally that has
1 Health to the field, as it will die long before
they have a chance to attack with it. What's worse
is that Infernal's effect kicks in at the End of
it's controller's turn, which means any 1 Health
Allies on your opponent's field will die the turn
you summon him!
It's cost? After exhausting 6 resources, at the
start of each of your turns, you must then discard 1
card from your hand, or relinquish control of
Infernal to your opponent. Given that Warlocks have
access to huge drawpower through cards like Life
Tap, this isn't such a big problem. When you combine
Infernal with Spirit Healer (Monday's COTD), you can
see how well Infernal's cost feeds the whole
- Discard a high cost Ally to the field
- Summon him with Infernal's effect for Free!
5/5 - Pull this in a sealed pack, and you stand a
good chance of dominating your opponent.
5/5 - I can't see the reason to run at least 2 of
these guys in a Warlock deck. He is just that good.
5/5 - See Constructed.
Onyxia: 5/5 - No need to worry about Whelps with
this guy around.
Molten Core: 3/5 - Useful, but since Allies (along
with Equipment and Abilities) are so easily
destroyed, Infernal may not last too long. Also, the
last Boss and his Minons are immune to Fire Damage.
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