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Lokholar the Ice Lord

 

Card Number - TDP-222

Card Rating:

Sealed: 2.00
Constructed: 3.75
Casual: 3.50
Raid: 2.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.03.0
7

 
KJFJustice LOKHOLAR THE ICE LORD

One of the two biggest allies we have in the game to date. Ivus the Forest Lord is the other. The only ones with double digit costs, attacks and healths.

The cost of 14 can be lower if you get a lot of non-token allies on the field. Kind of tough with the horde because they don’t have cards like Diplomacy to make ally summoning cheaper, which makes it easier to summon lots of them in one turn and set yourself up for the 14.

But if you can get it out, the effect is powerful. 2 damage to each opposing ally and hero at the start of the opponent’s turn will kill lots of allies and do half damage to Jaina. All surviving allies can’t attack then. It’s vulnerable to targeting abilities, but the 10 health keeps it out there for a while. In a deck that can find a way to swarm mid game, this might hit the field quite a bit, but most of the time, you’re going to have a tough time getting it out.

It does and doesn’t combo well with Spirit Healer. For your side of the field, it’s good. If you get it in the grave, Spirit Healer can get it out, but it will have 1 health on it and be vulnerable to even the smallest of instant ability damage in that little window of opportunity before your opponent starts their turn. But if it survives, it will do that all important 2 damage and stop everything from attacking. That’s good stuff. For the opponent’s side of the field, when your opponent ends his turn and gets an ally, it could be a protector you’ll have to deal with, or an ally with a power he’s planning on using before Lokholar can do any damage to it.

I like the idea of big allies in this game, but it’s just hard to get it this one out unless you try and combo it with Spirit Healer.

Sealed: 1.5

Constructed: 3.0- Only if you

Casual: 2.5 fun to use big powerful cards.

Raid: 1.0 NO, No. no.
turkeyspit Lokholar the Ice Lord

Finishing off with Warlock Week, we take a look at Lokholar. Since this card has no Class Restriction, you might wonder why it was included in a week dedicated to Warlocks.

The answer is simple: Lokholar fits in best in a Warlock Spirit Healer deck.

Since it's 14 Cost is rather prohibitive (despite you having to pay 1 less for each non-Token Horde ally), the easiest way to get Lokholar to the field is good old "Dump & Revive".

- Discard him to the Graveyard
- Revive him with Spirit Healer
- Sit back and watch the show

Since Lokholar inflicts 2 Frost damage to each hero and ally in your opponent's party, anything that was summoned the turn before with Spirit Healer is instantly killed. Anything that was summoned normally that has more than 2 Health will survive, but will be unable to attack!

The only threat to a Lokholar summoned in this fashion is a monster with Ferocity...but then that's why you have Sarmoth, right?

Oh, and before I forget, having 10 Attack doesn't hurt either. (well, it hurts your opponent!)

This card won't always get out, but when it does, it's pretty much GG for your opponent.

--------------------------------------

Sealed:
1/5 - it's doubtful that you will be able to properly use this card in a Sealed Deck. It takes careful deckbuilding to properly use him.

Constructed:
5/5 - In a deck dedicated to getting him to the field, Lokholar can be devastating.

Casual:
3/5 - You are less likely to have a deck that focuses on getting him to the field, but then you might also be more willing to run him in a casual deck, despite his hefty cost.

Raid:
5/5 - being able to destroy Whelps/Minions while at the same time preventing the Boss monster from attacking is just amazing! If that weren't enough, Lokholar can smash face for 10 points each turn, which will make quick work of your opponent.
Red Comet Lokholar the Ice Lord

Not much has changed since we last reviewed this guy. Basically if you run a swarm he's going to be very beneficial.

Otherwise it's not a card you can just toss in and hope to get results.

Card Rating:

Sealed: 3/5
Constructed: 4/5
Casual: 4/5
Raid: 1/5
Dead
End
Mikie

 

Lokholar the Ice Lord (Horde)

14 cost, 10 ATK (Frost), 10 Health

Ally- Elemental, Unique

You pay 1 less to play Lokholar for each non- token horde ally in your party.

At the start of each opponents turn, Lokholar deals 2 frost damage to each hero and ally in that players part.  A character dealt damage this way can't attack this turn.

Holy mother of beat sticks!  This think is a brute and a half.  At 14 cost, he's hard to play.  But once he hits the table, you can start running amok.  His ability to reduce is own play cost can be great, if your opponent doesn't kill all of your stuff too early, and his secondary ability can be downright devastating.  Pretty much, if you get this guy on the table, you can put your opponent(s) into a lockdown so they can't attack.

Sealed: 3/5  Solid, but hard to play.  If you can drop him, your opponent may as well concede.

Constructed: 3/5  He's big and hard to play here, but if you can drop him, your opponenet will have a hard time making a comeback.

Casual: 4/5  Lokholar is a casual card at heart.  You play this guy for the shock value.  The first time you play this guy, your opponent will be like "What the...??"

Raid: 3/5  In Raid, you will often have enough turns to find resources to play this guy, and he can be a definite help while trying to pulverize raid bosses.

 

 

 


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